Search found 123 matches
- Thu Oct 20, 2016 6:47 pm
- Forum: Annihilation Bug Reports
- Topic: Flag carrier chaining crashes client
- Replies: 15
- Views: 9604
Re: Flag carrier chaining crashes client
What the heck are you guys thinking, capping in tank, anyway? LOL **Using tank in general. Besides angel, tank is the worst armor in the game. The only use IMO is if you're being lame and camping in your base with the blast cannon. When the tank's health was lowered it became the easiest armor in t...
- Thu Oct 20, 2016 6:42 pm
- Forum: Announcements
- Topic: Mod Updates
- Replies: 381
- Views: 209355
Re: Mod Updates
- Get rid of or tweak the jail. Replace with new weapon; the taser, perrins Idea: Taser. Here's how it works: Step 1) target plays next death animation. Step 2) target drops all his items. Step 3) target observes himself for approximately 3 seconds (because that is how long the death animation last...
- Mon Aug 29, 2016 6:38 pm
- Forum: Announcements
- Topic: Mod Updates
- Replies: 381
- Views: 209355
Re: Mod Updates
It drains energy when you get shot, which means you can't shoot back, if all of your weapons are energy based. That's what he means, when he says it doesn't seem right for necro to have shields. This goes for angel, too... Not that anyone ever suggested giving angel shields. Yeah this is what I mea...
- Sat Aug 27, 2016 2:06 pm
- Forum: Announcements
- Topic: Mod Updates
- Replies: 381
- Views: 209355
Re: Mod Updates
I replaced invisibility with shield+sensorjamming as a beacon for chameleon and necromancer on my test server and it plays pretty good. It makes you less squishy in those armors and you have to manage your energy so you can absorb more damage. You can also still sneak around. I did test having de-c...
- Sun Aug 21, 2016 6:29 pm
- Forum: Announcements
- Topic: Mod Updates
- Replies: 381
- Views: 209355
Re: Mod Updates
Oh man.. I just had an idea... What if... Stay with me here... What if, invisibility worked the way spawn shields are supposed to work... So, you turn on invisibility, and you can move around undetected, but the second you fire your weapon, your cover is blown for a second or two. So, those douche ...
- Sat Aug 20, 2016 4:45 pm
- Forum: Announcements
- Topic: Mod Updates
- Replies: 381
- Views: 209355
Re: Mod Updates
Yeah the jailgun is very useful when dealing with stalemates. If the flag holder barricades themselves inside the base you can jail them while in chameleon. A lot of people seem to have a problem with invisiblity -- it might be worth reducing the time you can spend invisible or removing it altogether.
- Mon Apr 25, 2016 7:54 pm
- Forum: Suggestions
- Topic: How to keep moles out of your lawn.
- Replies: 17
- Views: 5746
Re: How to keep moles out of your lawn.
I'm pretty bummed that we won't be able to place an inv with one of the nodes inside the wall anymore. That's been a function in the game for so long now. I really don't feel like people going outside of boundaries has been that much of an issue. We can easily just make it an enforceable rule.
- Sun Apr 10, 2016 7:29 pm
- Forum: General Discussions
- Topic: Pickup Game Week 1 - Sunday 7:30PM EST 4/10/16
- Replies: 37
- Views: 5337
Re: Pickup Game Week 1 - Sunday 7:30PM EST 4/10/16
Yeah good games. Anyone get screenshots of the final scores?
- Fri Apr 08, 2016 1:27 pm
- Forum: Suggestions
- Topic: Minigun (Slight nerf)
- Replies: 35
- Views: 10011
Re: Minigun (Slight nerf)
I don't have time to read all of these posts, but I don't think the chaingun should be nerfed. It already has low ammo and is no where near as powerful as the minigun. It really doesn't get abused that much.
- Fri Apr 08, 2016 1:23 pm
- Forum: General Discussions
- Topic: Pickup Game Week 1 - Sunday 7:30PM EST 4/10/16
- Replies: 37
- Views: 5337
Re: Pickup Game Week 1 - Sunday 7:30PM EST 4/10/16
Rule #1: Don't be a noob and hide in the air in angel with the flag the entire fucking game.