FIX UR TRIBES Master Servers + Exploit Protection ( . Y . )
Posted: Wed Jul 10, 2013 2:49 pm
many people still don't have the master list updated on their configs. to update your master server list go into config delete serverconfig.cs
Start Tribes and hit the tilde key to bring up the console and paste this code into there. The paste hotkey is "CTRL V"
This will add all the known existing master servers.
NoFix explains how this works...
Start Tribes and hit the tilde key to bring up the console and paste this code into there. The paste hotkey is "CTRL V"
Code: Select all
%t=newObject(x,FearGuiFormattedText);if($badwords != "")addExportText("$badwords = \""@$badwords@"\";");addExportText("File::delete(\"config\\GameServerList.cs\");deleteObject(nameToID(\"x\"));");exportObjectToScript(x,"config\\badwords.cs");deleteObject(%t);$Server::CurrentMaster = "0";$Server::MasterAddressN0 = "t1m1.tribes0.com:28000 t1m1.masters.tribesmasterserver.com:28000 t1m1.pu.net:28000 skbmaster.ath.cx:28000 kigen.ath.cx:28000 t1m1.masters.dynamix.com:28000";
NoFix explains how this works...
NoFix wrote:The exploit modifies the gameServerList.cs file in such a way that code can be executed when gameServerList.cs file is executed on launch.
This removes that possibility because it deletes the gameServerList.cs file before it can be executed. The down-side is you lose the gameServerList.cs file - your favorites, no-ping lists, etc. The up-side is you won't restart Tribes to deleted configuration files, a forced web-site launch, banishment from LastHope servers, or anything else you could think of.