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[mod help] Perrinoia

Posted: Mon May 01, 2017 5:10 pm
by S_hift
could you help me make a freestyle mod for baseLT?

I want players to be scored by speed points attained in mph and distance acquired in meters. Also scoring based on time spent in the air.

I'm building client side maps called "ski parks" and "free range" maps making custom terrain for each map type. I'll also let you get first view on all maps prior to release. I don't plan on releasing the maps until the playlist is complete and fully tested.

in multiplayer the concept of the game is simple; kill or be killed, ski fast, and fly high. (30 minutes).

in single player the concept of the game is to beat your highscore in the time limit (15 minutes).


anyway I'm also doing this for the people with crappy internet who still wanna play tribes in offline mode or lan or even host a private server

Re: [mod help] Perrinoia

Posted: Mon May 01, 2017 10:23 pm
by DaRk
Why would you go metric with one unit and imperial with the next? That makes 0 sense. Either do meters with km/h or m/s, or do yards with mi/h. IMO, keep it all metric.

Like the idea though.

Re: [mod help] Perrinoia

Posted: Tue May 02, 2017 12:43 am
by S_hift
yeah i guess keep it professional metric is the way to go.

Re: [mod help] Perrinoia

Posted: Tue May 02, 2017 6:01 am
by perrinoia
Tribes units are metric, and it drives me bonkers when I see plasmatic's speedometer pop up in Tribes and it says MPH. The formula used gets m/s not MPH.

Code: Select all

function CheckPoint::onTrigEnter(%this, %object)
{
	%mps = Vector::getDistance("0 0 0", Item::getVelocity(%object));
	if(%this.mps < %mps && getObjectType(%object) == "Player")
	{
		%this.mps = %mps;
		Group::iterateRecursive(getGroup(%this), GameBase::virtual, "onCollision", %object);
	}
}
This code will do the trick if you name your trigger "CheckPoint" and put a tower switch in the same group. One trigger and tower switch per group to make each check point. Hide the tower switch inside a rock or something so players can't actually touch it.

Re: [mod help] Perrinoia

Posted: Wed May 03, 2017 8:58 am
by S_hift
oh whats this speedometer? how would i use this?

Re: [mod help] Perrinoia

Posted: Wed May 03, 2017 3:34 pm
by perrinoia
Play on any server running a version of annihilation developed by prasmatic.

The mod periodically checks every player's speed, and if you exceed a certain threshold, it bottom prints your speed.

There's a toggle to turn it on and off in your personal options menu.

I find it obnoxious.

Re: [mod help] Perrinoia

Posted: Thu May 04, 2017 4:07 pm
by AnniDv6
Yeah it's a huge pain because it overides all kinds of bottomprint messages from other things. Redtower also just updated his skii map you guys should check it out