That ain't hdv2's fault.
Check your video settings... there is a slider for visible distance... more fog = more fps... good for older computers.
[Bug]Tribes HDv2
Re: [Bug]Tribes HDv2
yea prob a video card setting beav.
Re: [Bug]Tribes HDv2
dang you guys are totally right
extract everything in human1dml.zip to human1DML folder instead (and keep a dummy human1DML.zip with a text file in it to avoid errors joining servers)
and boom goes the dynamite
which kinda explains why i didn't really notice the problem when making the pack, since thats how i worked
thats a better solution than having the double load on startup imo
extract everything in human1dml.zip to human1DML folder instead (and keep a dummy human1DML.zip with a text file in it to avoid errors joining servers)
and boom goes the dynamite
which kinda explains why i didn't really notice the problem when making the pack, since thats how i worked
thats a better solution than having the double load on startup imo
Re: [Bug]Tribes HDv2
you weren't shot out..Ghost wrote:I said this a few posts up and I'm shot out.DaJ4ck3L wrote:Has to do something with the load order id imagine.
i did it the other day though, and noticed some textures didn't load proper even when putting it all in base folder. so i dont think it's perfect.Groove wrote:dang you guys are totally right
extract everything in human1dml.zip to human1DML folder instead (and keep a dummy human1DML.zip with a text file in it to avoid errors joining servers)
and boom goes the dynamite
which kinda explains why i didn't really notice the problem when making the pack, since thats how i worked
thats a better solution than having the double load on startup imo
Re: [Bug]Tribes HDv2
idk i loaded up broadside and it seemed all good to me :shrug:
also i dunno if anyone cares but i found a bug in the rasadhlp.dll autopluginloader (both mine and the one that doesn't echo)
the original pluginloader when you did +P Pluginname it added a $LoaderPlugin::Pluginname = True; global var so for scripting it was easy to determine if a plugin was loaded or not
i tried to use that to make a little 'loaded plugins' menu and failed until i figured out those vars weren't being created anymore
also i dunno if anyone cares but i found a bug in the rasadhlp.dll autopluginloader (both mine and the one that doesn't echo)
the original pluginloader when you did +P Pluginname it added a $LoaderPlugin::Pluginname = True; global var so for scripting it was easy to determine if a plugin was loaded or not
i tried to use that to make a little 'loaded plugins' menu and failed until i figured out those vars weren't being created anymore
Re: [Bug]Tribes HDv2
this happened to me on iceridge. the inside of the bases didn't load right, and the ds logos. everything else loaded fine. i will play around with it more though.Groove wrote:idk i loaded up broadside and it seemed all good to me :shrug:
also i dunno if anyone cares but i found a bug in the rasadhlp.dll autopluginloader (both mine and the one that doesn't echo)
the original pluginloader when you did +P Pluginname it added a $LoaderPlugin::Pluginname = True; global var so for scripting it was easy to determine if a plugin was loaded or not
i tried to use that to make a little 'loaded plugins' menu and failed until i figured out those vars weren't being created anymore
ps: share plugin if you happen to fix, and maybe add a new echo so we can tell the plugin loader apart from old one in game.
Re: [Bug]Tribes HDv2
just tried IR no problems with everything extracted to /human1DML
but there's obviously some kind of load order issue that might explain why we're not all seeing the same thing
and yea i updated autopluginloader last night (if its not obvious at this point, i have the source from nofix) so those vars are back - i changed the echo to purple instead of green but maybe i should add a version number or something
but there's obviously some kind of load order issue that might explain why we're not all seeing the same thing
and yea i updated autopluginloader last night (if its not obvious at this point, i have the source from nofix) so those vars are back - i changed the echo to purple instead of green but maybe i should add a version number or something
Re: [Bug]Tribes HDv2
Lol Ghost. Just use the Windows 8/10 fix. Either the reg fix or if that doesn't work, the .exe.
Hrfixfix if needed:
https://drive.google.com/a/isu.edu/file ... p=drivesdk
Windows 8 fix:
https://drive.google.com/folderview?id= ... lBkY0JuTVE
Hrfixfix if needed:
https://drive.google.com/a/isu.edu/file ... p=drivesdk
Windows 8 fix:
https://drive.google.com/folderview?id= ... lBkY0JuTVE
DaRk{OZ}
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