Re: Mod Updates
Posted: Wed Apr 01, 2015 12:18 pm
Yeah I can add that. I compiled the new changes into the existing scripts.vol on the server in case there was anything in the dropbox that wasn't meant to go live yet.
The deployed missile turret is definitively a work in progress and if it turns out really bad we can always revert. Their range was way too low so they never actually helped against vehicles and they die much faster than the map missile turrets. Ideally I think they should only target vehicles in the first place and maybe give a warning message to the pilots, but have very slow traveling missiles so they act more as a deterrent to camping vehicles similar to T:A. Flying players already have the neuro basher turrets to worry about which have an insane range and work almost too well.
I couldn't figure out how to get the rockets to be destroyable like OS missiles yet and with the increased range I didn't want constant rockets coming out of the fog killing flying players, so I made them extremely easy to dodge and deal less damage for now.
I also considered making the chameleon beacon a detonator for their plastique explosives. You have 5 beacons and 5 grenades so that could be pretty fun, but it seems like too big of a change to make to an armor that is supposed to be sneaky.
The deployed missile turret is definitively a work in progress and if it turns out really bad we can always revert. Their range was way too low so they never actually helped against vehicles and they die much faster than the map missile turrets. Ideally I think they should only target vehicles in the first place and maybe give a warning message to the pilots, but have very slow traveling missiles so they act more as a deterrent to camping vehicles similar to T:A. Flying players already have the neuro basher turrets to worry about which have an insane range and work almost too well.
I couldn't figure out how to get the rockets to be destroyable like OS missiles yet and with the increased range I didn't want constant rockets coming out of the fog killing flying players, so I made them extremely easy to dodge and deal less damage for now.
I also considered making the chameleon beacon a detonator for their plastique explosives. You have 5 beacons and 5 grenades so that could be pretty fun, but it seems like too big of a change to make to an armor that is supposed to be sneaky.