Re: Mod Updates
Posted: Thu Sep 28, 2023 9:41 am
I've been playing often lately, and there are some things I believe should be adjusted after the updates of the last months. A few suggestions:
- Map list in the tab menu: the way is it currently, for many maps, you have to remember the name of the author before you can find the map you want to vote for in the list. The author's name should come after the map's title in the .mis file name, or the text in the .dsc file should be showed (I don't remember if this is possible though). Also, there are too many mission types for capture the flag maps, I believe there's no need to separate them into "CTF", "CTF night", "CTF community" and so on... Just "CTF", and have separate categories for "CTF small" and "CTF spawn", since many of these are modifications of other missions;
- Missile turrets: they're hard to find (because the new model is smaller) and hard to destroy (not sure, but I think they take can take more damage than the other big turrets now). The projectiles fired by them should have the same trail of smoke as those fired by the base rocket turrets;
- Limit for interceptor vehicle: if it still exists, it should be removed;
- Tank blast cannon: the new explosion animation is too slow. It covers the targeted area with "smoke" that takes too long to disappear, making it impossible to see your target again for a few seconds;
- Bots: they shouldn't deploy stuff, they can waste the team's turrets and barriers real quick.
- Map list in the tab menu: the way is it currently, for many maps, you have to remember the name of the author before you can find the map you want to vote for in the list. The author's name should come after the map's title in the .mis file name, or the text in the .dsc file should be showed (I don't remember if this is possible though). Also, there are too many mission types for capture the flag maps, I believe there's no need to separate them into "CTF", "CTF night", "CTF community" and so on... Just "CTF", and have separate categories for "CTF small" and "CTF spawn", since many of these are modifications of other missions;
- Missile turrets: they're hard to find (because the new model is smaller) and hard to destroy (not sure, but I think they take can take more damage than the other big turrets now). The projectiles fired by them should have the same trail of smoke as those fired by the base rocket turrets;
- Limit for interceptor vehicle: if it still exists, it should be removed;
- Tank blast cannon: the new explosion animation is too slow. It covers the targeted area with "smoke" that takes too long to disappear, making it impossible to see your target again for a few seconds;
- Bots: they shouldn't deploy stuff, they can waste the team's turrets and barriers real quick.