Death666 wrote:Why not just play base at that point.
There are counters for ghost pack by the way. I have played against a lot of players who set really good defense against ghosts with no problem and even ghost cap against really hard to get by ghost defense after an intense battle of both of trying to ghost each others flags and take down the flag d to be able to at the same time. Players like Shift would innovate and create new fun routes for flag grabs with ghost that I then saw other players learn. If you pay attention to what weapons have high kickback and realize that ghost pack increases your kickback compared to normal armor you will discover boosting while ghosted. (Disarm spell works really well for this, Intentionally flying close to an enemy nuke going off and ghosting to boost yourself is another example). Ghosting or not it's not possible to be invisible with the flag anymore so a lot of times if a ghost grabs a flag you can wait outside your base and be able to chase them back to theirs. Not to mention that their mobility is awful in necromancer armor and switching to ghost drains their health. You are literally chasing someone that can either barely move or is taking damage even if you miss.
In short there is so much tactility to annihilation that you seem to have totally missed. Everything in the mod pretty much DOES have a counter and that is why the mod outlived every. other. mod. Feel free to make your own mod if you want to as I said in the other thread. It seems silly to demand an decade plus old mod to totally change because you refuse to learn the game play.
Also try shooting someone invisible with plasma (you know that gun you spawn with every time) and see what happens. They cannot fly without leaving a big trail of smoke and they are in an armor with no shields that if you sneeze near them they will die.
I can beat invis, I just get tired of playing inv people all game. when your against a whole team and they invis all game, its pretty lame.
But I think invis should break when you fire a weapon, or just make it a pack again and change the becon power.
I think all teleports (besides the engineer dropped portal) are game breaking. Immersion breaking, and lead to lame play. Trust me I can set up a jail tower, turret the shit out of it, and run around with a chem with a jail gun a grief the crap out of players. It will just make players leave the game.
people get the interceptor pack and just hold fire button, and usually make teams turtle up in their base and not come out.
I think you remove that crap, and you get tribes back to some smash them up ctf!
I used to play shifter, but I guess it was a bit more grounded. To me these teleport and ghost packs are simply not needed. Any good player can blast the crap out of defenses pretty dam easy. The ghost pack just leads to exploits. Its really not needed. Teleport pack, jail gun, are not needed, just leads to lame play.
I think all the counters are still in, you just get a more straight up, battle ctf game!