Search found 10 matches
- Sat May 23, 2015 8:15 pm
- Forum: Technical Assistance
- Topic: Tribes Master Server
- Replies: 12
- Views: 5099
Re: Tribes Master Server
Just now, it did not crash the program after loading, but gave me an "invalid packet" error message.
- Sat May 23, 2015 8:11 pm
- Forum: Technical Assistance
- Topic: Tribes Master Server
- Replies: 12
- Views: 5099
Re: Tribes Master Server
I updated gameserverlist.cs and serverpref.cs in my config folder according to the "message of the day" here: http://www.maxogc.net/tribes/master/index.php That succeeding in making the servers show up in the list again. But if i wait for the list to refresh, all the servers disappear and ...
- Sat May 23, 2015 5:37 pm
- Forum: Technical Assistance
- Topic: Tribes Master Server
- Replies: 12
- Views: 5099
Re: Tribes Master Server
Just since today I cannot see more than like 5 servers show up on my servers list. Don't know what to do.
- Thu Aug 08, 2013 3:35 pm
- Forum: Suggestions
- Topic: "Net caps per hour" statistic needs to be implemented
- Replies: 12
- Views: 2779
Re: "Net caps per hour" statistic needs to be implemented
Ya, that's a good idea. Implementing the "percent wins" stat would make that easy. At the start of a match, the highest ranked player goes to team 1, next highest to team 2, then just keep alternating all the way down the list.
- Thu Aug 08, 2013 2:22 pm
- Forum: General Discussions
- Topic: where'd everyone go?
- Replies: 10
- Views: 1804
Re: where'd everyone go?
Thanks a ton. Someone gave me the website for the master server, which I had not had on my master server list. Thanks.
- Wed Aug 07, 2013 10:31 pm
- Forum: General Discussions
- Topic: where'd everyone go?
- Replies: 10
- Views: 1804
Re: where'd everyone go?
I see it show up on another one of my tribes installations, but I don't see it show up on my tribes installation that I use to play anhilation. I don't see a way to manually input an IP. Any ideas?
- Wed Aug 07, 2013 9:02 pm
- Forum: Suggestions
- Topic: "Net caps per hour" statistic needs to be implemented
- Replies: 12
- Views: 2779
Re: "Net caps per hour" statistic needs to be implemented
In thinking about this more, I think this stat when implemented needs to: - Count wins rather than caps. A game can end 8 to 0, and I think it would be unfair for someone to pad their stats with so many caps, when it was only 1 win. - Only apply the result of a game to a person's stats if they were ...
- Wed Aug 07, 2013 8:35 pm
- Forum: General Discussions
- Topic: where'd everyone go?
- Replies: 10
- Views: 1804
where'd everyone go?
Server has been empty with a password on it for the last few days. Something going on?
- Tue Jul 02, 2013 10:31 pm
- Forum: Suggestions
- Topic: "Net caps per hour" statistic needs to be implemented
- Replies: 12
- Views: 2779
Re: "Net caps per hour" statistic needs to be implemented
That will tend to balance out overall. All players are equally subject to getting unlucky. On average it's all the same. It is like in the NBA when coaches make bad calls, you don't worry because you know the other bad call worked in your teams favor 5 minutes ago. In the short term the stat will no...
- Mon Jul 01, 2013 8:02 pm
- Forum: Suggestions
- Topic: "Net caps per hour" statistic needs to be implemented
- Replies: 12
- Views: 2779
"Net caps per hour" statistic needs to be implemented
Current points system based on kills means nothing. Implementing the following statistic would do the following: - give a single statistic that actually gives accurate indication of a players overall value to a team. - Encourages players to do what is actually best for the team as that is the only w...