Search found 10 matches

by Texas_Crash
Sat May 23, 2015 8:15 pm
Forum: Technical Assistance
Topic: Tribes Master Server
Replies: 12
Views: 5099

Re: Tribes Master Server

Just now, it did not crash the program after loading, but gave me an "invalid packet" error message.
by Texas_Crash
Sat May 23, 2015 8:11 pm
Forum: Technical Assistance
Topic: Tribes Master Server
Replies: 12
Views: 5099

Re: Tribes Master Server

I updated gameserverlist.cs and serverpref.cs in my config folder according to the "message of the day" here: http://www.maxogc.net/tribes/master/index.php That succeeding in making the servers show up in the list again. But if i wait for the list to refresh, all the servers disappear and ...
by Texas_Crash
Sat May 23, 2015 5:37 pm
Forum: Technical Assistance
Topic: Tribes Master Server
Replies: 12
Views: 5099

Re: Tribes Master Server

Just since today I cannot see more than like 5 servers show up on my servers list. Don't know what to do.
by Texas_Crash
Thu Aug 08, 2013 3:35 pm
Forum: Suggestions
Topic: "Net caps per hour" statistic needs to be implemented
Replies: 12
Views: 2779

Re: "Net caps per hour" statistic needs to be implemented

Ya, that's a good idea. Implementing the "percent wins" stat would make that easy. At the start of a match, the highest ranked player goes to team 1, next highest to team 2, then just keep alternating all the way down the list.
by Texas_Crash
Thu Aug 08, 2013 2:22 pm
Forum: General Discussions
Topic: where'd everyone go?
Replies: 10
Views: 1804

Re: where'd everyone go?

Thanks a ton. Someone gave me the website for the master server, which I had not had on my master server list. Thanks.
by Texas_Crash
Wed Aug 07, 2013 10:31 pm
Forum: General Discussions
Topic: where'd everyone go?
Replies: 10
Views: 1804

Re: where'd everyone go?

I see it show up on another one of my tribes installations, but I don't see it show up on my tribes installation that I use to play anhilation. I don't see a way to manually input an IP. Any ideas?
by Texas_Crash
Wed Aug 07, 2013 9:02 pm
Forum: Suggestions
Topic: "Net caps per hour" statistic needs to be implemented
Replies: 12
Views: 2779

Re: "Net caps per hour" statistic needs to be implemented

In thinking about this more, I think this stat when implemented needs to: - Count wins rather than caps. A game can end 8 to 0, and I think it would be unfair for someone to pad their stats with so many caps, when it was only 1 win. - Only apply the result of a game to a person's stats if they were ...
by Texas_Crash
Wed Aug 07, 2013 8:35 pm
Forum: General Discussions
Topic: where'd everyone go?
Replies: 10
Views: 1804

where'd everyone go?

Server has been empty with a password on it for the last few days. Something going on?
by Texas_Crash
Tue Jul 02, 2013 10:31 pm
Forum: Suggestions
Topic: "Net caps per hour" statistic needs to be implemented
Replies: 12
Views: 2779

Re: "Net caps per hour" statistic needs to be implemented

That will tend to balance out overall. All players are equally subject to getting unlucky. On average it's all the same. It is like in the NBA when coaches make bad calls, you don't worry because you know the other bad call worked in your teams favor 5 minutes ago. In the short term the stat will no...
by Texas_Crash
Mon Jul 01, 2013 8:02 pm
Forum: Suggestions
Topic: "Net caps per hour" statistic needs to be implemented
Replies: 12
Views: 2779

"Net caps per hour" statistic needs to be implemented

Current points system based on kills means nothing. Implementing the following statistic would do the following: - give a single statistic that actually gives accurate indication of a players overall value to a team. - Encourages players to do what is actually best for the team as that is the only w...