Search found 4 matches
- Fri Jan 18, 2019 12:26 pm
- Forum: General Discussions
- Topic: Funny math
- Replies: 6
- Views: 1258
Re: Funny math
Instead of a pressure relief valve, leave the bottom of the bag open (like a diving bell) to let the excess air out. Attach the chain to the bottom of the bag to keep needed air from leaving. Or, instead of triggering a cartridge to fill the bag, fill it with air at the surface and attach ballast, t...
- Sat Jan 05, 2019 2:33 pm
- Forum: Suggestions
- Topic: Blocking invisibility for players using 1.11
- Replies: 46
- Views: 46724
Re: Blocking invisibility for players using 1.11
It's already time-limited. It turns off when the beacon expires. When you run out of beacons, no more invisibility.
- Sat Jan 05, 2019 2:31 pm
- Forum: Suggestions
- Topic: suggested server changes
- Replies: 10
- Views: 10323
Re: suggested server changes
1, 2, 4 & 5 - don't care. They're fine the way they are. 6 sounds good 7 seems like a bad idea to me for the reasons mentioned above 3 - Be always visible to players but not to turrets and sensors (motion included) while the beacon is active. So more like a super-jammer beacon than invisibility....
- Sat Jan 05, 2019 2:17 pm
- Forum: Suggestions
- Topic: Blocking invisibility for players using 1.11
- Replies: 46
- Views: 46724
Re: Blocking invisibility for players using 1.11
Ha, I'm the one Ero was playing against when he started ranting about this. I play on an old WinXP computer that only runs 1.11 (I've tried other versions and they crash) and I was using the invisibility pack to get around his turrets. As an invis user, I'm perfectly fine with the other players bein...