Why have the invisible effect?

justR
Posts: 382
Joined: Wed Jul 17, 2013 4:06 pm

Re: Why have the invisible effect?

Post by justR »

0_- wrote:There is no way you can turn your back to an interceptor.
The only player who gives me a headache in a vehicle is Shift in an Interceptor. Ghost, Stu, Jegue, and No Prisoners, to name a few, are all good in vehicles (better than you but my opinion of course) but vehicles have their limitations and I can easily go 2:1 vs. them in vehicles whether I'm in Titan or Builder and that's on a bad day. And you can turn your back on an Interceptor because most people suck at ramming and a Titan Rocket/Overshield jumping is faster than a Scout.
0_- wrote:It all boils down to the fact that there is no winning with you.
Truest thing you've said so far, I try not to argue things that are wrong.
0_- wrote:There is no way you can get three lasers up by the time someone has boosted to your flag. There is a chance you can get there with a troll, lay down the forcefield you have on your back and start firing that minigun.
On maps where this is true (where you can't get three lasers up before someone boosts to your flag) it is also true you have no chance to get to your inventory and get in Troll and cover your flag either... the diff being at least with Builder you have more range via Railgun for incoming cappers.
0_- wrote:What is that cheat script for the lasers by the way. I see people doing that, it is so cheap, I want to do it.
Do you use 1.40? It's a few lines of code for autodropping inv items I could pm you once I rebuild my own config.cs.
justR
Posts: 382
Joined: Wed Jul 17, 2013 4:06 pm

Re: Why have the invisible effect?

Post by justR »

0_- wrote:I am referring to something like canyon crusade. Get there in the troll armor, lay down a forcefield to block them from swooping in while boosting, like they ALWAYS do. Fire minigun, get some kills, give your engineers time to put some defense up.

There is no debating the value in that, no argument that can challenge it. It's pathetic seeing you invent these retarded scenarios to try and verify your position. It's called a straw man argument.
This is all scenario related. Insulting Fox doesn't further your point. Btw on Canyon Crusade your flag will get taken from Spawn boosters before you even touch your inventory to get into Troll armor.
User avatar
dawn
Posts: 171
Joined: Sat Feb 08, 2014 8:12 am

Re: Why have the invisible effect?

Post by dawn »

[/quote]This is all scenario related. Insulting Fox doesn't further your point. Btw on Canyon Crusade your flag will get taken from Spawn boosters before you even touch your inventory to get into Troll armor.[/quote]

Agreed.. there are some maps I will try and defend in spawn, just because there is no time to set D and it depends on where i spawn in a map as well.
but my first concern always is the flag..what gets me and Ive said this before is people going to an inv and setting D all around it like someone might try and take it from them :hbeat: :cbaby:
if its taken out ,you can fix that.. you can`t take back a flag cap.
Image
User avatar
f0x
Posts: 152
Joined: Thu Nov 07, 2013 5:10 pm

Re: Why have the invisible effect?

Post by f0x »

I can spend hours coming up with more retarded scenarios for you.

But your HoF Anni Tactics are mainstream right now.
and scripts have been around for years. They are cheap, but they are useful. Especially when a more experienced script user is on the other team.

If the strategy of the mod is too hard, maybe the Anni life aint for you.
Image
browneyes wrote:lol he must be hardcore player.
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: Why have the invisible effect?

Post by S_hift »

maybe go back to base and do hof trolol
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
User avatar
Erowid
Site Admin
Posts: 684
Joined: Fri Dec 09, 2011 8:02 am
Location: Wisconsin
Contact:

Re: Why have the invisible effect?

Post by Erowid »

Our little match on canyon crusade yesterday.. your Hof wasn't really working that well.... 8-0
http://tribeslasthope.com/morgayth_CanyonCrusades.html

P.s. i was morgayth and montro was playing on a hotspot connection and wasn't really doing well.
__________________________________
____________________________________________________
Image
Image
Image
Image


Image
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: Why have the invisible effect?

Post by S_hift »

if you want to do "scriptless" or w.e you can bind your 5 faves to builders with 5 different deployables :)
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: Why have the invisible effect?

Post by S_hift »

Erowid wrote:Our little match on canyon crusade yesterday.. your Hof wasn't really working that well.... 8-0
http://tribeslasthope.com/morgayth_CanyonCrusades.html

P.s. i was morgayth and montro was playing on a hotspot connection and wasn't really doing well.
how did you do those stats in html?
Image <--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
User avatar
Erowid
Site Admin
Posts: 684
Joined: Fri Dec 09, 2011 8:02 am
Location: Wisconsin
Contact:

Re: Why have the invisible effect?

Post by Erowid »

S_hift wrote:
Erowid wrote:Our little match on canyon crusade yesterday.. your Hof wasn't really working that well.... 8-0
http://tribeslasthope.com/morgayth_CanyonCrusades.html

P.s. i was morgayth and montro was playing on a hotspot connection and wasn't really doing well.
how did you do those stats in html?
crow's legendz stat tracker, stats end up in tribes root dir named stats
http://www.tribeslasthope.com/downloads/Stats.zip
extract ../config/modules/
__________________________________
____________________________________________________
Image
Image
Image
Image


Image
Post Reply