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FireSiege - new mod announcement.

Posted: Sat Nov 09, 2013 2:45 pm
by Armageddon
Direct your attention over here

Re: FireSiege - new mod announcement.

Posted: Sat Nov 09, 2013 3:05 pm
by Fixious
No crafting?

Blasphemy.

Re: FireSiege - new mod announcement.

Posted: Sat Nov 09, 2013 5:24 pm
by DaJ4ck3L
This looks like a really fun project. I've always wanted to make a mod based of Global Agenda just for fun. The two games are very close in some ways.

Re: FireSiege - new mod announcement.

Posted: Sat Nov 09, 2013 5:30 pm
by Armageddon
I could do a sort of crafting but it would be nothing fancy.
Would go something like this i guess.

Player wants a Mobile Inv station, they need to collect 1 Solar Pane from a destroyed solar panel and 1 Interface Unit from a Base Inventory Station. Player destroys a solar panel and picks up a solar pane.
Next the player destroys a Base Inventory Station, it drops an Interface Unit.
Then player goes back to a Base Inventory Station and can now purchase a Mobile Station.

Wouldn't take much but a few args to check if the players has A+B before C is available, but i think going that far would do moar damage then good.

Re: FireSiege - new mod announcement.

Posted: Sat Nov 09, 2013 5:54 pm
by DaJ4ck3L
http://www.youtube.com/watch?v=3A-u7lCL0u0

^^The game I've been playing recently. Very crazy how alike it is to Fire Fall. Feels like CoD meet FireFall lol.

Re: FireSiege - new mod announcement.

Posted: Mon Nov 11, 2013 12:15 am
by Armageddon
Tons of systems updated and over hauled today,

admin - rewrite
server protection - write/rewrite
Inventory system - updated/rewrite
Weapon prev/next - updated/rewrite
Stations - updated/rewrite
Bug kills Bug kills
Bug kills Bug kills
Bug kills Bug kills

These are the basic parts within each part are things like the clan match system, 1v1 duel system, Obs mode system, stat tracking, clan stat tracking, match stat tracking, logging of all sorts, T-Mail, ranking system.. etc etc Didn't think it would come back so quickly.

Best part of the night was this


That flag moving with the planned 5 FULLY functional deployable bases(2 coded so far) should make every map very interesting.

Re: FireSiege - new mod announcement.

Posted: Mon Nov 11, 2013 1:48 am
by Fixious
Pretty damn slick. Need any testing? I'd be up for it. Usually on IRC (#legions, #fpsz, #freefall on quakenet. #legacy on tribalwar).

Re: FireSiege - new mod announcement.

Posted: Mon Nov 11, 2013 12:09 pm
by Armageddon
Yes sir, i want to start play testing tomorrow night if i get a few things tied up.

Would also like 2 others to help if anyone is interested so we can do 2vs2 to make sure the clan match system works correctly.

Testing will be every Sat night at 9pm-east until whenever you leave.
If you wanna help please register at zer0-hour.com so we can keep our clutter off the BR forums.

Also found this of the original mod release - <3 & :(
http://web.archive.org/web/200512101916 ... om/tribes/

Re: FireSiege - new mod announcement.

Posted: Mon Nov 11, 2013 1:35 pm
by DaRk
I can test also if needed. When are you going to get website/forum registration up? Also, why are we not using the old URL? It would make more sense.

Re: FireSiege - new mod announcement.

Posted: Mon Nov 11, 2013 2:21 pm
by Fixious
Can't seem to register on the zer0-hour forums. Says registration is disabled.