What Are Net Settings?
Posted: Wed Apr 02, 2014 10:13 pm
net settings are part of the tribes scripting language known as darkstar script. It is a variation of C# and javascript.
The developers obviously intended to add this to tribes but never fully implement it. If you look inside shell.zip in 1.40/tribes/base folder you will find a file called "LBL_Prediction_BD.png" heres what it looks like
predictfowardtime or pft for short, defines prediction variables. This allows tribes to update the player location to were they really are.
interpolatetime or terp for short, defines the update position in milliseconds. Tribes defualts this at 64. Everyone uses Interpolate time whether they know it or not.
Ping has an influence on performance of your tribes. This is why net settings were made, to accommodate for ping.
average 32 ping setting
$net::interpolatetime =64;
$net::predictforwardtime = 16;
64 ping settings
$net::interpolatetime = 64;
$net::predictforwardtime = 32;
90-100 ping
$net::interpolatetime = 68; //interpolate is very sensitive and only needs minor tweaks for smoother player position updates.
$net::predictforwardtime = 64;
anything higher than 100 ping
$net::predictforwardtime = 128; //anything higher than this is just repugnant and you will miss more
$net::interpolatetime = 70; //anything higher than this will make projectiles appear to move too slow
Some people like higher some people like lower settings, its all based on personal preference. Use what you're used to and tweak minimally. These codes can be pasted into the autoexec.cs to ensure they load on game start. Again these are recommended settings/tweaks. This is not a perfect how to guide nor will it make you "pwn" its just a means to make your tribes perform in a more desirable manner. These are recommended settings by someone who does not code, so try things here and there and see what you like.
The developers obviously intended to add this to tribes but never fully implement it. If you look inside shell.zip in 1.40/tribes/base folder you will find a file called "LBL_Prediction_BD.png" heres what it looks like
predictfowardtime or pft for short, defines prediction variables. This allows tribes to update the player location to were they really are.
interpolatetime or terp for short, defines the update position in milliseconds. Tribes defualts this at 64. Everyone uses Interpolate time whether they know it or not.
Ping has an influence on performance of your tribes. This is why net settings were made, to accommodate for ping.
average 32 ping setting
$net::interpolatetime =64;
$net::predictforwardtime = 16;
64 ping settings
$net::interpolatetime = 64;
$net::predictforwardtime = 32;
90-100 ping
$net::interpolatetime = 68; //interpolate is very sensitive and only needs minor tweaks for smoother player position updates.
$net::predictforwardtime = 64;
anything higher than 100 ping
$net::predictforwardtime = 128; //anything higher than this is just repugnant and you will miss more
$net::interpolatetime = 70; //anything higher than this will make projectiles appear to move too slow
Some people like higher some people like lower settings, its all based on personal preference. Use what you're used to and tweak minimally. These codes can be pasted into the autoexec.cs to ensure they load on game start. Again these are recommended settings/tweaks. This is not a perfect how to guide nor will it make you "pwn" its just a means to make your tribes perform in a more desirable manner. These are recommended settings by someone who does not code, so try things here and there and see what you like.