Balance ideas revisited
Posted: Fri Dec 12, 2014 12:47 pm
Warrior is a medium armor it should only hold 4 weapons max.
Example
Light armors = 3 weapons
Medium armors = 4 weapons
heavy armors = 5 weapons
LT
Annihilation Disc
Base Chaingun (its there in the weapons folder I know it.)
Base Grenade Launcher (its there as well).
Spawn
Annihilation Disc
Base Chaingun
Base Grenade Launcher
Annihilation
Add the Base grenade launcher to the inventory table
Vulcan
needs to be toned back down to stock variables. Or add the REAL vulcan from renegayaids.
some kind of way to replace weapons on the titan or any armor for that matter, without throwing off the weapon rotation
Mini Bomber
needs to be using grenade.dts instead of stupid fucking mortarshells for its projectiles
Particle beam
Change warp.bmp to discglow.bmp and blue_blink4.bmp to blasma bolt.bmp
Minigun
Look at the Minigun.cs file in your IDE press ctrl F to find SoundFireChaingun if it exists more than once. Delete the rest, there only needs to be ONE CHAINGUN FIRING SOUND. Seriously this gun is insanely LOUD
Phase disruptor
This gun really needs to be tweaked a bit. I'm finding that I don't even have to be anywhere near the thing to be killed by it. explosionRadius = 15;//20
Sniper rifle
I don't need to explain this one.
lightColor = { 1, 1, 1 }; //0.25, 0.25, 1 };
Assassin
Limit to 3 beacons or none. Why should any light armor have more than 3 beacons?
Example
Light armors = 3 weapons
Medium armors = 4 weapons
heavy armors = 5 weapons
LT
Annihilation Disc
Base Chaingun (its there in the weapons folder I know it.)
Base Grenade Launcher (its there as well).
Spawn
Annihilation Disc
Base Chaingun
Base Grenade Launcher
Annihilation
Add the Base grenade launcher to the inventory table
Vulcan
needs to be toned back down to stock variables. Or add the REAL vulcan from renegayaids.
some kind of way to replace weapons on the titan or any armor for that matter, without throwing off the weapon rotation
Mini Bomber
needs to be using grenade.dts instead of stupid fucking mortarshells for its projectiles
Particle beam
Change warp.bmp to discglow.bmp and blue_blink4.bmp to blasma bolt.bmp
Minigun
Look at the Minigun.cs file in your IDE press ctrl F to find SoundFireChaingun if it exists more than once. Delete the rest, there only needs to be ONE CHAINGUN FIRING SOUND. Seriously this gun is insanely LOUD
Phase disruptor
This gun really needs to be tweaked a bit. I'm finding that I don't even have to be anywhere near the thing to be killed by it. explosionRadius = 15;//20
Sniper rifle
I don't need to explain this one.
lightColor = { 1, 1, 1 }; //0.25, 0.25, 1 };
Assassin
Limit to 3 beacons or none. Why should any light armor have more than 3 beacons?