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Legions demo cam

Posted: Thu Feb 11, 2016 10:45 pm
by Fixious
This is pretty nifty. A few of the devs put together a camera path system for Legions demos.



Now, go convert it for T1 plz. :spiteful:

http://www.legionsoverdrive.com/blog/20 ... 0-release/

Re: Legions demo cam

Posted: Thu Feb 11, 2016 11:16 pm
by perrinoia
I don't understand what I'm looking at.

Re: Legions demo cam

Posted: Thu Feb 11, 2016 11:42 pm
by Fixious
Essentially this:



Now we can create all those fancy moves you see in those Quake videos. Plus the ability to switch to any player in the game (though that needs some work) or freecam any player, regardless if they were in your sensor range when playing.

Re: Legions demo cam

Posted: Fri Feb 12, 2016 9:40 am
by perrinoia

Re: Legions demo cam

Posted: Fri Feb 12, 2016 2:20 pm
by Fixious
That's just freecam in demos, though. Creating an actual camera path for smooth playback, as well as being able to fast-forward / rewind to specific points of the demo (you can bookmark any point of the demo) is pretty new.

Just thought I'd share what the Legions guys have been up to. Certainly took them a while.

Re: Legions demo cam

Posted: Fri Feb 12, 2016 7:48 pm
by perrinoia
Democam can't rewind, but it can do everything else, you mentioned.

While the movement is not currently automated, it could be, but why would you want to? If you want the cam to follow the action, you might as well leave it a first person.

However, I could add a single keybind to do the matrix effect, if that's what you're looking for.