Pickup Games Issue
Posted: Tue Oct 09, 2018 10:35 pm
K, with the last pickup game, CodFish made a post on why he was blocked from playing in Admin Complaints. It was relayed, due to him trying to join a team to play during a pickup game, but he didn't know it was a pickup game.
So, him not knowing it was a pickup game, and trying to join a team to play cause he was excited to see many in the server playing, and wanted a piece of the action, I didn't see him doing anything wrong. Anyone who saw this would have wanted and done the same thing. Now, I don't know the exact details, but it sounds like he was blocked without being approached first. If this is true, then whoever blocked him, also did the wrong thing. I would have approached him first to at least relay what was happening so he would have understood, and let him then make the decision of what he wanted to do. If he still tried to be uncooperative, then I would have relayed if he continued, there would be harsh consequences.
So that brings up the issue....How do we relay to anyone else who joins the server during these pickup games, that this is what is currently ongoing so they don't cause a problem of trying to join a team? If the people who join all get blocked, because they just want to play due to seeing many in a server playing which isn't consistently seen all the time, and them not being relayed this or not knowing why this is happening to them, will start to cause people to stop trying to join the server to play all together.
There are two servers for Anni, just like LT has two. I've noticed one server is not passworded for any and all to play, but when a pickup game(s) is wanted to be played, their is an announcement in open chat that everyone is moving to the passworded server to play the pickup game(s), and the password is announced to all that it's: password and never changed in case anyone else joins and see's people in there playing in the future and want to join to play, but they now know seeing people in their playing it's pickup games that are currently ongoing, and don't try to join a team after joining the server. They wait out the current match that is currently ongoing in obs.
A solution to this issue. I think the other server should be passworded again, and in the server title the password should be listed for joining. That way it wouldn't have to be announced in open chat in the other server, and anyone seeing something currently ongoing with players will know what is happening.
So, him not knowing it was a pickup game, and trying to join a team to play cause he was excited to see many in the server playing, and wanted a piece of the action, I didn't see him doing anything wrong. Anyone who saw this would have wanted and done the same thing. Now, I don't know the exact details, but it sounds like he was blocked without being approached first. If this is true, then whoever blocked him, also did the wrong thing. I would have approached him first to at least relay what was happening so he would have understood, and let him then make the decision of what he wanted to do. If he still tried to be uncooperative, then I would have relayed if he continued, there would be harsh consequences.
So that brings up the issue....How do we relay to anyone else who joins the server during these pickup games, that this is what is currently ongoing so they don't cause a problem of trying to join a team? If the people who join all get blocked, because they just want to play due to seeing many in a server playing which isn't consistently seen all the time, and them not being relayed this or not knowing why this is happening to them, will start to cause people to stop trying to join the server to play all together.
There are two servers for Anni, just like LT has two. I've noticed one server is not passworded for any and all to play, but when a pickup game(s) is wanted to be played, their is an announcement in open chat that everyone is moving to the passworded server to play the pickup game(s), and the password is announced to all that it's: password and never changed in case anyone else joins and see's people in there playing in the future and want to join to play, but they now know seeing people in their playing it's pickup games that are currently ongoing, and don't try to join a team after joining the server. They wait out the current match that is currently ongoing in obs.
A solution to this issue. I think the other server should be passworded again, and in the server title the password should be listed for joining. That way it wouldn't have to be announced in open chat in the other server, and anyone seeing something currently ongoing with players will know what is happening.