post your autoexec.cs

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S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

post your autoexec.cs

Post by S_hift »

Code: Select all

exec("presto\\install.cs");
Include("NewOpts\\Install.cs");
exec("Autoload.cs");
exec("autoswitch.cs");
exec("MasterServers.cs");
exec("fpshud.cs");
exec("Dropper.cs");
exec("autochange.cs");
exec("ski.cs");
exec("5150.cs");
exec("Superhealth.cs");
exec("11favs.cs");
bindCommand(mouse0, zaxis0, TO, "nextWeapon();");
bindCommand(mouse0, zaxis1, TO, "prevWeapon();");
$pref::playerfov = "103";
$pref::skyDetail = "0.000000";
$net::InterpolateTime = "72";
$file::delete("config\\gameserverlist.cs");
file::delete("config\\gameserverlist.cs");
I use presto Plus. Its a script pack that creates and calls new functions. One of them being NewOpts(new options) giving you things to tinker with. I've actually seen a script based pong game that you could play while playing tribes using only the arrow keys lol

autoload.cs is an autoloader script that loads .acs.cs scripts.

autoswitch.cs is a script that switches to the sniper rifle in any mod :D

masterservers.cs is a script that query's multiple master servers and establishes the best one to connect through.

fpshud.cs is a simple frame rate hud I usually get about 70 frames per second on an old windows xp pentium 4 :lol:

dropper.cs is big bunnies dropper script.

autochange.cs is actually a nifty little script that removes center print admin messages. Usually if you have admin in br you can type "!!admin message here" into the chat box. and it will display it as a center print. A very noticable annoying black bar with words inside of it will pop up on everyones screen. This also protects me from potential admin crashing by removing certain pictures that crash software users.

Ski.cs is a ski script developed by "Liquid" I use 0.06 "move up" on my ski script

5150.cs is a chat script. I switched out the 7,8 keys with n,y keys "yes, no" and the incoming enemies keys based on 'w' for north 's' for south ect.

superhealth.cs is a script that automatically uses health kits when you pick them up. Not to be confused with repair kits that are in the inventory on most players. this script is used mostly during deathmatch or playing deathmatch in base.

11faves.cs is Plasmatics favorites script. Instead of the defualt 5 it gives me 11 favorites to choose from.

bindCommand(mouse0, zaxis0, TO, "nextWeapon();");
bindCommand(mouse0, zaxis1, TO, "prevWeapon();"); <--these are mouse wheel scroll command lines. They'll only work if you use the hudbot mem.dll or Tribes version 1.40. If you don't use the mem.dll it only works for "nextweapon" and you can't go backwards in weapon rotation.

$pref::playerfov = "103"; <- I usually keep it like this to enhance my mouse sensitivity slightly.

$pref::skyDetail = "0.000000";<-- this gives me a slight fps boost, so i keep the sky detail off.

$net::InterpolateTime = "72"; <-- I get a lot of gitter on a low end machine. This smoothers out the flight of targets.

$file::delete("config\\gameserverlist.cs");
file::delete("config\\gameserverlist.cs");<-- These commands protect me from the master list exploit released by Dr.Arsenic. I forget which one actually works, but this keeps people from crashing and hacking your tribes. Something most people don't know. Tribes was capable of opening a internet explorer window if the server you were connecting to was using the exploit.
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Erowid
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Re: post your autoexec.cs

Post by Erowid »

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Autoload( "Core/*.cs" );
Autoload( "Modules/*.acs.cs" );
exec("12favs.cs");
//exec("5150.cs");
exec("5150v2.cs");
//exec("ultramonkey.cs");

//Smoothing
$pref::waitforvsync = "False";
$pref::screensize = 1;

//Zoom stuff
$pref::PlayerZoomSpeed = "0.1";

//Network settings
$pref::PacketFrame = "32";
$pref::PacketRate = "30";
$pref::PacketSize = "500";

// Flag Drop Sounds

$Flag::DropSound[enemyflag] ="shieldhit";
$Flag::DropSound[friendlyflag] ="mine_act";

function Flag::DropSounds( %team, %cl ) {
return ( %team == Client::GetTeam( getManagerId() ) ) ? ( localSound( $Flag::DropSound[friendlyflag] ) ) : ( localSound( $Flag::DropSound[enemyflag] ) );
}

Event::Attach(eventFlagDrop, Flag::DropSounds);

// screenshot on kill

$KillCheer::Screenshot="0"; // kill-screenshot delay in seconds ( 0 for no screenshot )

// kill local taunt
$echeers = -1;

$KillCheer[enemy, $echeers++] = "ovrhere"; // over here!
$KillCheer[enemy, $echeers++] = "cheer1"; // YEAH
$KillCheer[enemy, $echeers++] = "cheer2"; // WOO-HOO
$KillCheer[enemy, $echeers++] = "cheer3"; // ALL RIGHT
$KillCheer[enemy, $echeers++] = "takcovr"; // take cover
$KillCheer[enemy, $echeers++] = "taunt1"; // Yooo-Hooo!
$KillCheer[enemy, $echeers++] = "taunt10"; // Howd that feel?
$KillCheer[enemy, $echeers++] = "taunt2"; // Missed me!
$KillCheer[enemy, $echeers++] = "taunt3"; // Dance!
$KillCheer[enemy, $echeers++] = "taunt4"; // Come Get some
$KillCheer[enemy, $echeers++] = "moveout"; // MOVE OUT!
$KillCheer[enemy, $echeers++] = "retreat"; // RETREAT!
$KillCheer[enemy, $echeers++] = "dsgst4"; // AWWWWWUUUUHHH!!
$KillCheer[enemy, $echeers++] = "hitdeck"; // Hit the deck!
$KillCheer[enemy, $echeers++] = "ready"; // ready!
$KillCheer[enemy, $echeers++] = "ordcan"; // order cancelled
$KillCheer[enemy, $echeers++] = "taunt11"; // I've Had worse
$KillCheer[enemy, $echeers++] = "noprob"; // No problem
$KillCheer[enemy, $echeers++] = "sorry"; // sorry
$KillCheer[enemy, $echeers++] = "needrep"; // need repairs

$echeers++;

// tk local taunt
$fcheers=-1;

$KillCheer[team, $fcheers++] = "cease"; // cease fire!
$KillCheer[team, $fcheers++] = "retreat"; // RETREAT!
$KillCheer[team, $fcheers++] = "basatt"; // we're being attacked
$KillCheer[team, $fcheers++] = "incom2"; // incoming enemies
$KillCheer[team, $fcheers++] = "takcovr"; // take cover
$KillCheer[team, $fcheers++] = "oops1"; // DOH!
$KillCheer[team, $fcheers++] = "sorry"; // sorry
$KillCheer[team, $fcheers++] = "ordcan"; // order cancelled
$KillCheer[team, $fcheers++] = "needrep"; // need repairs
$KillCheer[team, $fcheers++] = "help"; // Help!

$fcheers++;

function KillCheer( %killer, %victim, %damage ) {

if ( %killer != getManagerId() )
return;

%randnum=floor(getRandom() * ($echeers-0.01));
remoteEval(2048, lmsg, $KillCheer[enemy, %randnum]);
if($KillCheer::Screenshot)
schedule::add("screenShot(\"mainWindow\");", $KillCheer::Screenshot);
}

function KillCry( %killer, %victim, %damage ) {

if ( %killer != getManagerId() )
return;

%randnum=floor(getRandom() * ($fcheers-0.01));
remoteEval(2048, lmsg, $KillCheer[team, %randnum]);
}

Event::Attach( eventClientKilled, KillCheer );
Event::Attach( eventClientTeamKilled, KillCry );
modules include:
demo controls
demonamer
inventory turn
interpolate
terp
chaingun autozoom
zoom reset (resets zoom to 5x)
autoboost (auto use 3 boost )
fov changer (ingame binded)
jumpjet (duh)
mouse sensivity changer (ingame binded)
local sound spammer (annoying shit)
clock hud
flag hud (flag status hud)
health hud ( + symbol shows when heath pack avail. and auto uses at 50% or lower)
item hud (nades/boosts and shit)
fps hud (duh)
stats (collects game stats and stores them in a folder automatically)
team hud (who's on my team again?)
weapon hud (with crows hd skins)
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Owner
Site Admin
Posts: 940
Joined: Fri Dec 09, 2011 3:19 pm

Re: post your autoexec.cs

Post by Owner »

Thats a lot of stuff you guys run xD. Me im just simple i run the 1.40 client with nothing on it. I know some will say its a boring view but im simple as you most know by already xD. Keep on gaming.
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vistalize
Posts: 840
Joined: Thu Dec 08, 2011 11:20 pm

Re: post your autoexec.cs

Post by vistalize »

mine is simple too
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EvilTree{OZ}
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: post your autoexec.cs

Post by S_hift »

1.40 is actually more than simple. It has a built in terp modifier that changes on ping variables. But essentially its stripped down to run smoother rather than faster. Kind of explains why you feel slow on 1.4

Wanna mess with something?
host a private game and type this into console $pref::timescale = 6; mess with the value and it makes you run slower or faster. In any other server its completely useless.
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DaJ4ck3L
Crow{OZ}
Posts: 3375
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Re: post your autoexec.cs

Post by DaJ4ck3L »

Code: Select all

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//  .oooooo.    oooooooooooo    ooooo        oooooooooooo   .oooooo.    oooooooooooo ooooo      ooo oooooooooo.    .oooooo..o //
// d8P'  `Y8b  d'""""""d888'    `888'        `888'     `8  d8P'  `Y8b   `888'     `8 `888b.     `8' `888'   `Y8b  d8P'    `Y8 //
//888      888       .888P   +   888          888         888            888          8 `88b.    8   888      888 Y88bo.      //
//888      888      d888'   +++  888          888oooo8    888            888oooo8     8   `88b.  8   888      888  `"Y8888o.  //
//888      888    .888P      +   888          888    "    888     ooooo  888    "     8     `88b.8   888      888      `"Y88b //
//`88b    d88'   d888'    .P     888       o  888       o `88.    .88'   888       o  8       `888   888     d88' oo     .d8P //
// `Y8bood8P'  .8888888888P      o888ooooood8 o888ooooood8  `Y8bood8P'   o888ooooood8 o8o        `8  o888bood8P'   8""88888P' //
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Autoload( "Core/*.cs" );
Autoload( "Modules/*.acs.cs" );

//ScriptGL
$ScriptGL::Enabled = true;
$ScriptGL::Hud::ShowGreenlines = false;

//My Stuff
$pref::maxNumSmokePuffs = "50";
$pref::noIpx = false;
$pref::waitforvsync = false;

//Legendz
//Now for my stuff -DaJ4ck3L
echo("Executing OZ Legendz Config.");
exec("12Favs");
exec("LegendzHudPrefs.cs");
exec("PersonalPrefz");
exec("PoopAutoChat");
exec("AutoDropper");
exec("OOBToggle");
exec("FakeDeath");
//exec("FlagDropSounds");
exec("Taunts");
exec("ChatHudEditor");
exec("CleanSS");
exec("AutoLogin");
exec("TitanWeaponRotation");
exec("ZoomSnipe");
exec("disco");
echo("Executed OZ Legendz Config.");

file::delete("config\\GameServerList.cs");
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PoisonousFish
Posts: 338
Joined: Thu Dec 08, 2011 11:45 pm

Re: post your autoexec.cs

Post by PoisonousFish »

what? no exec("autoaim.cs"); ?

I'm disappointed.
"I like your outfit! My mother just picked the same one up yesterday." Bang!
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: post your autoexec.cs

Post by S_hift »

crow you need to explain your scripts. I remember titan weapon rotation was an idea i had a while back to keep weapon rotation the same in any anni edit. sniper, rocket, phase, nuke, os. sniper, rocket, phase, nuke, grenade luancher. ect?

pois, can you post your clean zoom script? the one that hides the huds when you zoom in?
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