New maps!
Re: New maps!
What about ammo? Would the bulletammo have to be renamed to vulcan ammo? Are we able to just use a base version instead thats not going to be OP?
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Re: New maps!
ahh okay thanks. sorry I'm being difficult, it's been about a year or so since I've made a map. I wanna make LT style (serverside) maps and deathmatch maps for the server.
all I would have to do is assign team groups for the deathmatch map right? how could I have the scoring allocated properly towards the team, instead of just the individual player? Or does tribes already handle that?
all I would have to do is assign team groups for the deathmatch map right? how could I have the scoring allocated properly towards the team, instead of just the individual player? Or does tribes already handle that?
<--Click here to subscribe to S_hift's youtube
Click here for full access to all my tribes downloads
Click here for full access to all my tribes downloads
Re: New maps!
Tribes already handles that.
Just make sure that your team groups are actually team groups, not just sim groups named team0-7.
There is no button in the editor to add teams, so I do it using ctrl+c and ctrl+v.
Just make sure that your team groups are actually team groups, not just sim groups named team0-7.
There is no button in the editor to add teams, so I do it using ctrl+c and ctrl+v.
Re: New maps!
yeah i was gonna say.
so if teams had stations and no flags it would auto default the map type to deathmatch?
so if teams had stations and no flags it would auto default the map type to deathmatch?
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Click here for full access to all my tribes downloads
Click here for full access to all my tribes downloads
Re: New maps!
No...
In your MIS file, at the bottom:
In the DSC file, near the top:
The first one determines how the scores are calculated and displayed. The second one is just what is displayed in the mission description.
In your MIS file, at the bottom:
Code: Select all
$Game::missionType = "DM";
Code: Select all
$MDESC::Type = "Deathmatch";