New maps!

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S_hift
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Re: New maps!

Post by S_hift »

What about ammo? Would the bulletammo have to be renamed to vulcan ammo? Are we able to just use a base version instead thats not going to be OP?
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perrinoia
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Re: New maps!

Post by perrinoia »

VulcanAmmo
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S_hift
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Re: New maps!

Post by S_hift »

ahh okay thanks. sorry I'm being difficult, it's been about a year or so since I've made a map. I wanna make LT style (serverside) maps and deathmatch maps for the server.

all I would have to do is assign team groups for the deathmatch map right? how could I have the scoring allocated properly towards the team, instead of just the individual player? Or does tribes already handle that?
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perrinoia
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Re: New maps!

Post by perrinoia »

Tribes already handles that.

Just make sure that your team groups are actually team groups, not just sim groups named team0-7.

There is no button in the editor to add teams, so I do it using ctrl+c and ctrl+v.
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S_hift
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Re: New maps!

Post by S_hift »

yeah i was gonna say.
so if teams had stations and no flags it would auto default the map type to deathmatch?
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perrinoia
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Re: New maps!

Post by perrinoia »

No...

In your MIS file, at the bottom:

Code: Select all

$Game::missionType = "DM";
In the DSC file, near the top:

Code: Select all

$MDESC::Type = "Deathmatch";
The first one determines how the scores are calculated and displayed. The second one is just what is displayed in the mission description.
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