is there a Back Ground Music script for Tribes1?
Re: is there a Back Ground Music script for Tribes1?
If CD music is playing during a map and you turn it off, it'll automatically start playing again when the next mission loads.
Re: is there a Back Ground Music script for Tribes1?
Groove wrote:looks like the script is loading but not the plugin, have you used plugins before? u on win8 maybe and need the plugin fix?
actually by the look of the bar @ the top ya its win8 and u need the plugin fix .exe
http://www.br.thelandofoz.net/viewtopic.php?f=7&t=5980
Thanks!
Is there any way to have it stop once we disconnect from the server?
[NHOP]Virus
Re: is there a Back Ground Music script for Tribes1?
yeah both of those things should probably be scripted properly, i didn't pay too much attention to the script yet
in the remotesetmusic function in soundtrack.acs.cs line 68 is:
if (!$pref::userCDOverride) // not using this either
which im not using so if u you replace that with
if ($pref::CDMusic)
it should replace that useless toggle with a useful one
and wont play the map songs when cd music is unchecked in the menu
for stopping music on exit u could probalby attach to one of the exit processes but i'll look at that later
in the remotesetmusic function in soundtrack.acs.cs line 68 is:
if (!$pref::userCDOverride) // not using this either
which im not using so if u you replace that with
if ($pref::CDMusic)
it should replace that useless toggle with a useful one
and wont play the map songs when cd music is unchecked in the menu
for stopping music on exit u could probalby attach to one of the exit processes but i'll look at that later
Re: is there a Back Ground Music script for Tribes1?
soundtrack_plugin_0.15
includes the fix from the post above, some tweaks, fixes and more error info
edit: update to .15 changed libmp3dll.dll so that it doesn't require ms vc++ redist package installed
includes the fix from the post above, some tweaks, fixes and more error info
edit: update to .15 changed libmp3dll.dll so that it doesn't require ms vc++ redist package installed
Last edited by Groove on Wed Jul 02, 2014 5:45 pm, edited 1 time in total.
Re: is there a Back Ground Music script for Tribes1?
heh more of a smoker than a drinker if u know what i mean
as long as a few people are using it and enjoying, it's thanks enough for me
also, this doesn't work at all in WinXP as far as i can tell - tried a few different setups and fixes, no go, win7 & 8+ only i guess, something to do with directshow in xp
as long as a few people are using it and enjoying, it's thanks enough for me
also, this doesn't work at all in WinXP as far as i can tell - tried a few different setups and fixes, no go, win7 & 8+ only i guess, something to do with directshow in xp
Re: is there a Back Ground Music script for Tribes1?
Groove wrote:soundtrack_plugin_0.15
includes the fix from the post above, some tweaks, fixes and more error info
edit: update to .15 changed libmp3dll.dll so that it doesn't require ms vc++ redist package installed
Was just about to report that .14 no longer worked at all. Re downloaded .12 and noticed this edit. Thanks.
[NHOP]Virus
Re: is there a Back Ground Music script for Tribes1?
does .15 work ok? .14 worked fine for me but didn't seem to work for anyone else and im wondering if .15 helped or just continued whatever i'd broken
Re: is there a Back Ground Music script for Tribes1?
So far 15 works fine, but I haven't messed with volume or turning it on/off during a game yet.
Re: is there a Back Ground Music script for Tribes1?
When I first started it was .15 it somehow unchecked/disabled CD Music. When I checked the box, it crashed the game. I was able to enable it in the ClientPrefs and it works like a charm.
[NHOP]Virus