Server 1/2 Map Pack updated.

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Server 1/2 Map Pack updated.

Post by Owner »

Check if everything is visible and playable. Post any problems here.
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bo'sdad
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Re: Server 1/2 Map Pack updated.

Post by bo'sdad »

does the map pack automatically go into the rotation ?
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Re: Server 1/2 Map Pack updated.

Post by Owner »

I only added the maps to the mission folder.
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Matt Fox
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Re: Server 1/2 Map Pack updated.

Post by Matt Fox »

I am going to be making some new maps, and I will make videos for a preview, but I was wondering would you add them to the map pack if people liked them ?
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Speechless Gaming Team - {TXM} Forum

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Re: Server 1/2 Map Pack updated.

Post by Owner »

Sure but a preview would be nice xD. 8-)
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Re: Server 1/2 Map Pack updated.

Post by Matt Fox »

alrighty, ill have to have stu be my video editor, but ill get it going!.
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Re: Server 1/2 Map Pack updated.

Post by Owner »

Sounds good.
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AnniDv6
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Re: Server 1/2 Map Pack updated.

Post by AnniDv6 »

New map notes.

UPDATED MAPS:
---------------------------
The Valley - raised cap limit from 5 to 8

High_Pathway - added indoor turrets by flag, raised cap limit from 5 to 8

Roadkill - added inventory stations and several spawn points in the area beneath the base, added a team only teleport from beneath the base to inside and vice versa, the main exit near the flag will no longer be the only way out of the base in case its being spammed

awesome sauce - fixed one of the teams flag being half way sunken into the bunker its in

BehindTheEnemyLine - fixed one of the teams set of solar panels for the flag base from being behind the mission barrier

CanyonCrusades: fixed the possibility of griefing the enemy teams entrance to their bunker by blocking it with deployed bunkers

A_Snipers_Dream - fixed the possibility of griefing the other teams inventories with deployable bunkers, fixed destroying the stations through the force fields, reduced chance of map causing individual player game crashes, moved 6 of the initial starting spawn points inside the base to promote defense being set instead of each team rushing to rape at the start of the map. Improved the way the generators inside the base work so that repairing even one of the gens will now power all base assets/stations instead of having to repair two of them on one side to power the station on the opposite side.

SnipersDream2 - see 'A_Snipers_Dream' changes.

botpracticemkIII - (in practice game type) fixed one of the bots at the shooting range that was not dying on collision with the ground, fixed this issue as well with all of the 'flying bots'

Cube - increased cap limit from 10 to 15

Halo - added launch pads for getting around the circle and to the middle platform, added more area to middle platform for less chance of falling short and having to suicide, added vehicle pads behind the bases

King_Shits_Hill - added a second entrance outside the back of the base in case the front is being spammed, added stations and force field doors to the towers, tweaked respawn points

Nymphetamine - fixed issue where the objective controlled turrets were not firing due to lack of an objective generator

BaseBattles - removed all base turrets, due to the design of the bases on this map the base turrets on top of the high walls and very sheltered flag area were only making an already difficult to cap on map almost impossible

Rollercoaster 2 - fixed the floating flag bug. flags will no longer float in the air when dropped on this map

KWSN DUEL - moved to the practice game type and changed the map type away from ctf, this map will no longer come up in rotation when 'pick a random ctf map' is voted.

Bloodbath2 - balanced the 'bottom team' to have more of a chance on this map, added a portable generator and an inventory station to the back area behind the flag for the bottom team


NEW MAPS TO THE SERVER:
---------------------------
Emerald_ValleyCTF - a new version of the emerald valley map from the open call mission type.

Anthill CTF - anthill as a ctf map. added a team teleport outside of the ships in case the entrance is being spammed

CitadelsCTF - citadels moved into the ctf rotation. added vehicle pads

AvalangeMKIICTF - avalangemkII moved into the ctf rotation. added middle objective

DoTheRightThing - RoadClassTexas's map
BertsTacoPalace - RoadClassTexas's map

freezer - yes freezer is back now. added a base plasma turret, additional platforms outside the bases including one going up behind the base far enough from where the enemy is allowed to deploy turrets on the roof and out of their firing range that they will not be able to shoot you the instant you go up there

challenge2 - a new version of plasmatics challenge map. changed so both teams bases are the same base

SilverStar - an old anni map with a raised objective building in the center and semi-open flags

CTFCavern - resembles ice ridge only inside a cavern. reduced visibility to hopefully lower the graphical lag on this map

Katabatic - a new map made after the popular Tribes 2 and now T:A map Katabatic

Raindance2011 - a new take on raindance made by 7 Liter

AntiSocialSkyrise2 - This is the same map that was previously named 'Deaths War' The original AntiSocialSkyrise map was made by Karma Pixel and this one has a few minor changes to the flag area. Removed the stations that were by the objective so it will be much harder for one team to lock down the middle to the point of owning it the whole match

BloodBath_3 - a new blood bath map. This one is spawn armor only much like Cube, bloodbath1

GrassBowl2 - an updated version of plasmatic's map grassbowl.

MidnightMeyhemCTF - midnight meyhem moved to the ctf rotation with some minor tweaks

These ones you will just have to see for yourself. Mostly small tweaks to promote better games and bring us back to some of the classic maps being played more often (note that the originals of these are still in play as well)
Iceridge 2
Dangerous Crossing 2
Stonehendge 2
Blastside 2
Last edited by AnniDv6 on Mon Dec 19, 2011 1:29 pm, edited 1 time in total.
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Scud
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Re: Server 1/2 Map Pack updated.

Post by Scud »

Yaaaay
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LunaticChick
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Re: Server 1/2 Map Pack updated.

Post by LunaticChick »

Thanks!!!
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