Re: New Map: SgtRock
Posted: Mon Mar 03, 2014 8:36 pm
I actually like this one. I see much potential too with rocket jumps off them rocks. Plus I've seen upside downbside many times on a few maps, and non ever had plats inside to help exit/entry through bases. Nice touch there too. Plussss, adding the ramp at the door, and lowering the bases is nice. Use to hate having to aim to hit that hole when it's high up. Leaves a player vulnerable making sure he going to land it by looking at it for too long.
Only thing I would love on this map, is more rocks around the circle ski routes, so even more rocket jump potential could be done with them.
Like in TA, rocks can be used to catch speed/height in anni. Something map makers should note. If a rock is just like 150 meters out from base, I normally boost to rock, then boost again off of rock to get sick air time. Although a rock anywhere on the map can be used like this.
Only thing I would love on this map, is more rocks around the circle ski routes, so even more rocket jump potential could be done with them.
Like in TA, rocks can be used to catch speed/height in anni. Something map makers should note. If a rock is just like 150 meters out from base, I normally boost to rock, then boost again off of rock to get sick air time. Although a rock anywhere on the map can be used like this.