[Script] 1.40 Inventory Auto drop/buy keybinds
Posted: Thu May 08, 2014 12:06 pm
Since people tend to be slow at setting d here are the binds you can use to autodrop/buy items at the inventory (deployables/turrets/etc) if you don't already have a script. Put these in your config.cs file in the config folder. Delete the lines with the items you don't want, and to change the key to bind it just change the key that is in "" after the make, simple enough but felt I had to explain for you SkyWalkers out there. (These are my own personal binds, so I can buy pretty much anything I want with a single key while in builder)
bindCommand(keyboard0, make, "1", TO, "AutoBuy::litterItem( \"Jump Pad\" );");
bindCommand(keyboard0, make, "2", TO, "AutoBuy::litterItem( \"Deployable Bunker\" );");
bindCommand(keyboard0, make, "3", TO, "AutoBuy::litterItem( \"Pulse Sensor\" );");
bindCommand(keyboard0, make, "4", TO, "AutoBuy::litterItem( \"Control Jammer\" );");
bindCommand(keyboard0, make, "5", TO, "AutoBuy::litterItem( \"Base Cloaking Device\" );");
bindCommand(keyboard0, make, "6", TO, "AutoBuy::litterItem( \"Portable Solar Panel\" );");
bindCommand(keyboard0, make, "7", TO, "AutoBuy::litterItem( \"Plasma Floor\" );");
bindCommand(keyboard0, make, "8", TO, "AutoBuy::litterItem( \"Motion Sensor\" );");
bindCommand(keyboard0, make, "9", TO, "AutoBuy::litterItem( \"Deployable Cat\" );");
bindCommand(keyboard0, make, "0", TO, "AutoBuy::litterItem( \"Sensor Jammer\" );");
bindCommand(keyboard0, make, "numlock", TO, "AutoBuy::litterItem( \"Laser Turret\" );");
bindCommand(keyboard0, make, "numpad7", TO, "AutoBuy::litterItem( \"Big Crate\" );");
bindCommand(keyboard0, make, "numpad4", TO, "AutoBuy::litterItem( \"Deployable Platform\" );");
bindCommand(keyboard0, make, "numpad1", TO, "AutoBuy::litterItem( \"Blast Wall\" );");
bindCommand(keyboard0, make, "numpad/", TO, "AutoBuy::litterItem( \"Force Field\" );");
bindCommand(keyboard0, make, "numpad8", TO, "AutoBuy::litterItem( \"Force Field Door\" );");
bindCommand(keyboard0, make, "numpad5", TO, "AutoBuy::litterItem( \"Large Force Field\" );");
bindCommand(keyboard0, make, "numpad2", TO, "AutoBuy::litterItem( \"Large Force Field Door\" );");
bindCommand(keyboard0, make, "numpad*", TO, "AutoBuy::litterItem( \"Flame Turret\" );");
bindCommand(keyboard0, make, "numpad9", TO, "AutoBuy::litterItem( \"Nuclear Turret\" );");
bindCommand(keyboard0, make, "numpad6", TO, "AutoBuy::litterItem( \"Neuro Basher\" );");
bindCommand(keyboard0, make, "numpad3", TO, "AutoBuy::litterItem( \"Missile Turret\" );");
bindCommand(keyboard0, make, "numpad0", TO, "AutoBuy::litterItem( \"Mobile Inventory\" );");
bindCommand(keyboard0, make, "decimal", TO, "AutoBuy::litterItem( \"Portable Generator\" );");
bindCommand(keyboard0, make, "numpad-", TO, "AutoBuy::litterItem( \"Air Base\" );");
bindCommand(keyboard0, make, "numpad+", TO, "AutoBuy::litterItem( \"Teleport Pad\" );");
bindCommand(keyboard0, make, "numpadenter", TO, "AutoBuy::litterItem( \"Jail Tower\" );");
bindCommand(keyboard0, make, "1", TO, "AutoBuy::litterItem( \"Jump Pad\" );");
bindCommand(keyboard0, make, "2", TO, "AutoBuy::litterItem( \"Deployable Bunker\" );");
bindCommand(keyboard0, make, "3", TO, "AutoBuy::litterItem( \"Pulse Sensor\" );");
bindCommand(keyboard0, make, "4", TO, "AutoBuy::litterItem( \"Control Jammer\" );");
bindCommand(keyboard0, make, "5", TO, "AutoBuy::litterItem( \"Base Cloaking Device\" );");
bindCommand(keyboard0, make, "6", TO, "AutoBuy::litterItem( \"Portable Solar Panel\" );");
bindCommand(keyboard0, make, "7", TO, "AutoBuy::litterItem( \"Plasma Floor\" );");
bindCommand(keyboard0, make, "8", TO, "AutoBuy::litterItem( \"Motion Sensor\" );");
bindCommand(keyboard0, make, "9", TO, "AutoBuy::litterItem( \"Deployable Cat\" );");
bindCommand(keyboard0, make, "0", TO, "AutoBuy::litterItem( \"Sensor Jammer\" );");
bindCommand(keyboard0, make, "numlock", TO, "AutoBuy::litterItem( \"Laser Turret\" );");
bindCommand(keyboard0, make, "numpad7", TO, "AutoBuy::litterItem( \"Big Crate\" );");
bindCommand(keyboard0, make, "numpad4", TO, "AutoBuy::litterItem( \"Deployable Platform\" );");
bindCommand(keyboard0, make, "numpad1", TO, "AutoBuy::litterItem( \"Blast Wall\" );");
bindCommand(keyboard0, make, "numpad/", TO, "AutoBuy::litterItem( \"Force Field\" );");
bindCommand(keyboard0, make, "numpad8", TO, "AutoBuy::litterItem( \"Force Field Door\" );");
bindCommand(keyboard0, make, "numpad5", TO, "AutoBuy::litterItem( \"Large Force Field\" );");
bindCommand(keyboard0, make, "numpad2", TO, "AutoBuy::litterItem( \"Large Force Field Door\" );");
bindCommand(keyboard0, make, "numpad*", TO, "AutoBuy::litterItem( \"Flame Turret\" );");
bindCommand(keyboard0, make, "numpad9", TO, "AutoBuy::litterItem( \"Nuclear Turret\" );");
bindCommand(keyboard0, make, "numpad6", TO, "AutoBuy::litterItem( \"Neuro Basher\" );");
bindCommand(keyboard0, make, "numpad3", TO, "AutoBuy::litterItem( \"Missile Turret\" );");
bindCommand(keyboard0, make, "numpad0", TO, "AutoBuy::litterItem( \"Mobile Inventory\" );");
bindCommand(keyboard0, make, "decimal", TO, "AutoBuy::litterItem( \"Portable Generator\" );");
bindCommand(keyboard0, make, "numpad-", TO, "AutoBuy::litterItem( \"Air Base\" );");
bindCommand(keyboard0, make, "numpad+", TO, "AutoBuy::litterItem( \"Teleport Pad\" );");
bindCommand(keyboard0, make, "numpadenter", TO, "AutoBuy::litterItem( \"Jail Tower\" );");