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[client development] Annihilation Hitmarker script

Posted: Sun Oct 19, 2014 10:56 pm
by S_hift

Re: [client development] Annihilation Hitmarker script

Posted: Mon Oct 20, 2014 3:16 am
by browneyes
very cool
it reminds me of battle field.

Re: [client development] Annihilation Hitmarker script

Posted: Mon Oct 20, 2014 4:14 am
by S_hift
well the idea came from call of duty. I came up with the idea a year ago to modernize tribes1

hit sounds are fine n dandy, but we need to modernize this game if we want to keep players.

I'll also work on variations so feel free to post your reticles here so I can build your custom hitmarker. Crow has already taken care of some of the scripting. However I may need a more dedicated individual to actually finish this project.

Crow if you can finish this with less than 40 lines of code, and make it configurable I will personally buy a headset with mic and TD with you guys all night on arghs.

Re: [client development] Annihilation Hitmarker script

Posted: Mon Oct 20, 2014 12:01 pm
by blankgirl
I don't understand this. Does the red cross show up on the enemies body where you shot them?

Or is this voodoo?



blank

Re: [client development] Annihilation Hitmarker script

Posted: Mon Oct 20, 2014 1:57 pm
by Erowid
I'm thinking that anytime you register a "hit" the crosshair would change. It should work with all weapons and flashbangs and stun grenades.

Re: [client development] Annihilation Hitmarker script

Posted: Mon Oct 20, 2014 3:05 pm
by SGT ROCK
The small second one I've used for a long time now.. not sure I wanna do anything with it... just for show mostly. The other one with the rangefinder I couldn't get to work, why is that? I forget if the server didn't like it or if it just wouldn't work now.

Re: [client development] Annihilation Hitmarker script

Posted: Mon Oct 20, 2014 11:45 pm
by S_hift
Erowid wrote:I'm thinking that anytime you register a "hit" the crosshair would change. It should work with all weapons and flashbangs and stun grenades.

:bat:

Re: [client development] Annihilation Hitmarker script

Posted: Mon Oct 20, 2014 11:46 pm
by S_hift
the one with the range finder is a bit obnoxious... I'll trim it up and remove the black layer so you can use it.

Re: [client development] Annihilation Hitmarker script

Posted: Tue Oct 21, 2014 11:30 am
by DaJ4ck3L
Call of Tribe

Re: [client development] Annihilation Hitmarker script

Posted: Wed Oct 22, 2014 9:35 am
by S_hift
come on crow...