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[Map/Script] Converting tribes racer to annihilation.

Posted: Tue Nov 04, 2014 6:51 pm
by AnniDv6
I'm going to be working on converting the tribes racer code to work with annihilation if anyone wants to help. This will be used for vehicle race maps as well as ski maps on the server. What this does is enable the ability to include checkpoints into the maps and has features like keeping track of who is currently in the lead, who has taken the lead, who has the most laps, what your lap time was and what the current best lap time has ever been for a map. Ideally this is for vehicle race maps, but it can be made to work for ski maps as well.

The original tribes racer code was made for base and is pretty simple. It was improved for the havoc mod and a lot of features were added so the havoc code is what we'll want to convert. I'll probably start with converting it to work with ski maps since I'll be able to cut out anything that only applies to vehicles.

The original tribes racer code:
http://library.theexiled.pwnageservers. ... .php?id=46

The havoc tribes racer:
http://library.theexiled.pwnageservers. ... .php?id=19

Code: Select all

//
//
//    *--------------------*
//    |  Tribes Racer 2.6  |
//    *--------------------*
// 
//
//  Created by:
//		Nathan Sweet aka [HvC]NaTeDoGG
//                   author of HaVoC:  http://havoc.sirris.com
//
//		Tribes Racer originally by Josef Jahn,
//                   author of SPOONBOT:  http://www.playspoon.com
//
//  (c) 2000 All rights reserved.
//
//
//
// ---------------------------------------------------

exec(dm);
exec("RacerRecords.cs");

function Game::playerSpawned(%pl, %clientId, %armor) {	  
   // use this client's skin preference
   Client::setSkin(%clientId, $Client::info[%clientId, 0]);
   //spawn with only health kit
   Player::setArmor(%clientId,$ArmorType[Client::getGender(%clientId), LightArmor]);
   Player::setItemCount(%clientId,RepairKit,1);
   Player::setItemCount(%clientId,MineAmmo,3);
   Player::setItemCount(%clientId,TargetingLaser,1);
   Player::setItemCount(%clientId,Grenade,3);
   Player::setItemCount(%clientId,Beacon,100);
   Player::setItemCount(%clientId,RepairPack,1);
   Player::mountItem(%clientId,RepairPack,$BackpackSlot); 
   %pl.turned = false;
}

function Door::onDisabled(%this)
{
}

function Door::onDestroyed(%this)
{
}	

function StartUp() {
	//grab the checkpoint locations regardless of order
	%group = nameToId("MissionGroup\\Checkpoints");
	$numCheckPoints = Group::objectCount(%group);
	for(%i = 0; %i < $numCheckPoints; %i++) {
		%obj = Group::getObject(%group, %i);
		for(%ii = 0; %ii < $numCheckPoints; %ii++) {
			if(%obj.num == "Checkpoint" @ %ii) {
				$checkpoints[%ii] = GameBase::getPosition(%obj);
				break;
			}
		}
	}
	//vehicle inventory
	$VehicleInvList["JetVehicle"] = "";
	$VehicleInvList["WraithVehicle"] = "";
	$VehicleInvList["ScoutVehicle"] = "";
	$VehicleInvList["LAPCVehicle"] = "";
	$VehicleInvList["HAPCVehicle"] = "";	
	$VehicleInvList["SpitfireVehicle"] = 1;
	$TeamItemMax["SpitfireVehicle"] = 999;
	$VehicleInvList["HurricaneVehicle"] = 1;
	$TeamItemMax["HurricaneVehicle"] = 999;
	$VehicleInvList["TomahawkVehicle"] = 1;
	$TeamItemMax["TomahawkVehicle"] = 999;
	$VehicleInvList["HellfireVehicle"] = 1;
	$TeamItemMax["HellfireVehicle"] = 999;
	$VehicleInvList["ThunderboltVehicle"] = 1;
	$TeamItemMax["ThunderboltVehicle"] = 999;
	$teamplay = false;
}

function remoteforceUse(%client, %item) {
	if(Player::getItemCount(%client, %item)) 
		schedule(%item @ "::onUse(" @ Client::getOwnedObject(%client) @ ", " @ %item @ ");", 0); 
}

function remotemirrorLook(%client) {
	%player = Client::getOwnedObject(%client);
	%co = Client::getControlObject(%client);
	if(%player.turned && %player.vehicle) {
		%player.turned = false;
		remoteEval(%client, SetControls, true);
		Player::setMountObject(%player, %player.vehicle, 1);
		Client::setControlObject(%client, %player.vehicle);
		return;
	}
	if(getObjectType(%co) != "Flier") {
		%player.turned = false;
		return;
	}
	%player.turned = true;
	remoteEval(%client, SetControls);
	%rot = GameBase::getRotation(%player);
	%rot = getword(%rot, 0) @ " " @ getword(%rot, 1) @ " " @ (getword(%rot, 0) + 3.14);
	GameBase::setRotation(%player, %rot);
	Client::setControlObject(%client, %player);
}

function Game::initialMissionDrop(%clientId) {
   Client::setGuiMode(%clientId, $GuiModePlay);

	if($missionName == "XLR-8") $missionName = "XLR8";
	
	remoteEval(%clientId, setRacer);

   $CompletedRounds[%clientId] = 0;
   $TotalRounds[%clientId] = 0;
   Game::refreshClientScore(%clientId);
   $currentLeg[%clientId] = 1;

	$teamplay = false;

   if(!%clientId.justConnected)
	BeginRace(%clientId);

	
   if($Server::TourneyMode)
      GameBase::setTeam(%clientId, -1);
   else {
      if(Observer::isObserver(%clientId)) {
	      %clientId.observerMode = "observerOrbit";
	      %clientId.guiLock = "";
         Observer::jump(%clientId);
         return;
      }
      %numTeams = getNumTeams();
      %curTeam = Client::getTeam(%clientId);

      GameBase::setTeam(%clientId, 0);
   }    
	Client::setControlObject(%clientId, Client::getObserverCamera(%clientId));
   %camSpawn = Game::pickObserverSpawn(%clientId);
   Observer::setFlyMode(%clientId, GameBase::getPosition(%camSpawn), 
	   GameBase::getRotation(%camSpawn), true, true);

   if(Client::getTeam(%clientId) == -1) {
      %clientId.observerMode = "pickingTeam";

      if($Server::TourneyMode && ($matchStarted || $matchStarting)) {
         %clientId.observerMode = "observerFly";
         return;
      } else if($Server::TourneyMode) {
         if($Server::TeamDamageScale)
            %td = "ENABLED";
         else
            %td = "DISABLED";
         bottomprint(%clientId, "<jc><f1>Server is running in Competition Mode\nPick a team.\nTeam damage is " @ %td, 0);
      }
      Client::buildMenu(%clientId, "Pick a team:", "InitialPickTeam");
      Client::addMenuItem(%clientId, "0Observe", -2);
      Client::addMenuItem(%clientId, 1 @ getTeamName(0), 0);
      %clientId.justConnected = "";
   } else {
	  Client::setSkin(%clientId, $Client::info[%clientId, 0]);
      if(%clientId.justConnected) {
		 centerprint(%clientId, "<jc><f2>Tribes Racer v2.5 for HaVoC " @ $HV @ "\nby [HvC]NaTeDoGG<f1>\n\n" @ $Server::JoinMOTD, 0);
         %clientId.observerMode = "justJoined";
         %clientId.justConnected = "";
      } else if(%clientId.observerMode == "justJoined") {
         centerprint(%clientId, "");
         %clientId.observerMode = "";
         Game::playerSpawn(%clientId, false);
      } else
         Game::playerSpawn(%clientId, false);
	}
	if($TeamEnergy[Client::getTeam(%clientId)] != "Infinite")
		$TeamEnergy[Client::getTeam(%clientId)] += $InitialPlayerEnergy;
	%clientId.teamEnergy = 0;
}

function Game::clientKilled(%playerId, %killerId) {
	remoteEval(%playerId, SetControls);
	DM::checkMissionObjectives(%killerId);
    $CompletedRounds[%playerId]--;
	if($CompletedRounds[%playerId] < 0) $CompletedRounds[%playerId] = 0;
	Game::refreshClientScore(%playerId);
	updateTopScore();
}

function finishedLap(%clientId) {
	%laptime = getSimTime() - %clientId.finishtime;
	if(%laptime < 0)
		%laptime = -%laptime;
	if(%laptime < $bestlap[%clientId])
		$bestlap[%clientId] = %laptime;
	if($BestLapTime[$missionName] == "") $BestLapTime[$missionName] = 9999;
	if(%laptime < $BestLapTime[$missionName]) {
		$BestLapTime[$missionName] = %laptime;
		$BestLapTimeName[$missionName] = Client::getName(%clientId);
		export("$BestLapTime*", "config\\RacerRecords.cs", False);
		messageall(0, Client::getName(%clientId) @ " set a new fastest lap record!~wCapturedTower.wav");
	}
	%clientId.finishtime = getSimTime();
	$CompletedRounds[%clientId]++;
	$TotalRounds[%clientId]++;
	Game::refreshClientScore(%clientId);
	$currentLeg[%clientId] = 1;
	DM::missionObjectives();
	DM::checkMissionObjectives(%clientId);
	%prevtop = $lastLeader;
	updateTopScore();
	if($lastLeader == %clientId) 
		%end = "! (" @ formattedbest(%laptime) @ ")~wshell_click.wav";
	else 
		%end = ". (" @ formattedbest(%laptime) @ ")~wshell_click.wav";
	if(%prevtop != %clientId && $lastLeader == %clientId) {
		%prevname = Client::getName(%prevtop);
		if(%prevname != "")
			%msg = " takes the lead from " @ %prevname @ " with ";
		else
			%msg = " takes the lead with ";
	} else
		%msg = " has completed ";
	if($CompletedRounds[%clientId] == 1)
		%msg = Client::getName(%clientId) @ %msg @ "1 lap" @ %end;
	else
		%msg = Client::getName(%clientId) @ %msg @ $CompletedRounds[%clientId] @ " laps" @ %end;		
	messageAll(0, %msg);
	Client::sendMessage(%clientId, 0, "~wflagreturn.wav");
}

function Door::onMove(%this, %forceClose) {
	if(%this.status == "open") {
		if((GameBase::getDataName(%this)).side == "left")
			Moveable::moveToWaypoint(%this,(Moveable::getWaypointCount(%this)-1));				
		else
			Moveable::moveToWaypoint(%this,0);				
 	} else
		Moveable::moveToWaypoint(%this,%this.center);				
}

function Server::nextMission(%replay)
{
if(%replay || $Server::TourneyMode){
	%nextMission = $missionName;
} else {
	if(getNumClients() < 2 || $HaVoC::RandomMissionTypes["Tribes Racer"]) {
		doNextRand();
		return;
	}
	echo("Selecting a mission...");
	%l = 0; %goodmtype = 0;
	while(%goodmtype != "Tribes Racer" && %l < 5000) {
		%rnd = floor(getRandom() * $TotalMissions);
		if ($MissionName != $TotalMissionList[%rnd] && string::getsubstr($TotalMissionList[%rnd], 0, 4) != "Boon" ) {
			%nextMission = $TotalMissionList[%rnd];
			$pref::LastMission = $TotalMissionList[%rnd];
		}			  
		%goodmtype = $HaVoC::MType[%nextMission];
		%l = %l + 1;
	}
	if(%l < 5000) {
		echo("A random Racer mission has been selected.");
		messageall(0, "A random Racer mission is being selected...");
		messageall(0, "Changing to mission "@%nextMission@" ("@$HaVoC::MType[%nextMission]@").");
	} else {
		echo("No other Racer missions found!");
		echo("Using default next mission.");
		%nextMission = $nextMission[$missionName];
	}
}

   echo("Changing to mission ", %nextMission, ".");
   
   Server::loadMission(%nextMission);
}

function Server::onClientDisconnect(%clientId) {
	$CompletedRounds[%clientId] = 0;
	$TotalRounds[%clientId] = 0;
	updateTopScore();
	%player = Client::getOwnedObject(%clientId);
   if(%player != -1 && getObjectType(%player) == "Player" && !Player::isDead(%player)) {
		playNextAnim(%player);
	   Player::kill(%player);
	}
	doneposs(%clientId);
	if(%clientId.hasDeployed) $hasDropped = true;
	%clientId.adminNum = "";
   Client::setControlObject(%clientId, -1);
   Client::leaveGame(%clientId);
   Game::CheckTourneyMatchStart();
   if(getNumClients() == 1) 
      Server::refreshData();
}

function Door::onTrigger(%this,%object,%trigger) {
	%type = getObjectType(%object);
	if(%type == "Player" || %type == "Flier") {
		if(%this.status != "open") {
			%this.status = "open";
			Door::onMove(%this);
		}
	}
}

function updateTopScore() {
	%numClients = getNumClients();
	for(%k = 0 ; %k < %numClients; %k++) 
		%clientList[%k] = getClientByIndex(%k);
	%doIt = 1;
	while(%doIt == 1)
	{
		%doIt = "";								
		for(%k= 0 ; %k < %numClients; %k++)
		{
			if($CompletedRounds[%clientList[%k]] < $CompletedRounds[%clientList[%k+1]])
			{
				%hold = %clientList[%k];
				%clientList[%k] = %clientList[%k+1];
				%clientList[%k+1] = %hold;
				%doIt=1;
			}
		}
	}
	%topScore = $CompletedRounds[%clientList[0]];
	if($CompletedRounds[%clientList[1]] == $CompletedRounds[%clientList[0]]) {
		if(%topScore == 0) return;
		if($CompletedRounds[%clientList[1]] == $CompletedRounds[%clientList[2]]) {
			if($CompletedRounds[%clientList[2]] == $CompletedRounds[%clientList[3]]) {
				%msg = "It is <f1>tied<f0> at ";
			} else {
				%msg = "<f1>" @ Client::getName(%clientList[0]) @ "<f0>, <f1>" @ Client::getName(%clientList[1]) @ "<f0>, and <f1>" @ Client::getName(%clientList[2]) @ "<f0> are tied for first place with ";
			}
		} else {
			%msg = "<f1>" @ Client::getName(%clientList[0]) @ "<f0> and <f1>" @ Client::getName(%clientList[1]) @ "<f0> are tied for first place with ";
		}
		%tied = true;
	} else
		%msg = "<f0>The current leader is <f1>" @ Client::getName(%clientList[0]) @ "<f0> with ";
	if(%topScore == 1)
		%msg = %msg @ "<f1>1<f0> lap";
	else
		%msg = %msg @ "<f1>" @ %topScore @ "<f0> laps";
	if(%tied)
		%msg = %msg @ "!";
	else
		%msg = %msg @ ".";
	if(%topScore == 0)
		%msg = "<f2>No one is winning!";
	bottomprintall("<jc>" @ %msg, 0);
	if(%tied || %topScore == 0)
		$lastLeader = 0;
	else
		$lastLeader = %clientList[0];
}

function Vehicle::onDestroyed (%this,%mom)
{
//	if($testcheats || $servercheats)
	$TeamItemCount[GameBase::getTeam(%this) @ $VehicleToItem[GameBase::getDataName(%this)]]--;
   %cl = GameBase::getControlClient(%this);
	%pl = Client::getOwnedObject(%cl);
	if(%pl != -1) {
	   	Player::setMountObject(%pl, -1, 0);
   		Client::setControlObject(%cl, %pl);
		remoteEval(%cl, SetControls);
		%pl.turned = false;
		if(%pl.lastWeapon != "") {
			Player::useItem(%pl,%pl.lastWeapon);		 	
			%pl.lastWeapon = "";
		}
		%pl.driver = "";
	   %pl.vehicle= "";
	}
	for(%i = 0 ; %i < 4 ; %i++)
		if(%this.Seat[%i] != "") {
			%pl = Client::getOwnedObject(%this.Seat[%i]);
		   Player::setMountObject(%pl, -1, 0);
	  	 	Client::setControlObject(%this.Seat[%i], %pl);
			%pl.vehicleSlot = "";
		   %pl.vehicle= "";
		}
	GameBase::setTeam(%this, 0);
	calcRadiusDamage(%this, $DebrisDamageType, 2.5, 0.05, 25, 13, 2, 0.9, 
		0.2, 250, 110); 
}

function vehicle::setWayPoint(%clientId, %way) {
	dbecho(2,"setting up waypoints...");
	%x = getWord($checkpoints[%way], 0);
	%y = getWord($checkpoints[%way], 1);
	if(%way == 0)
		issueCommand(%clientId, %clientId, 0, "Waypoint set to the Finish Line", %x, %y);
	else
		issueCommand(%clientId, %clientId, 0, "Waypoint set to Checkpoint " @ %way, %x, %y);
}       

function Player::leaveMissionArea(%player)
{
Client::sendMessage(Player::getClient(%player),0,"You have left the mission area.");
}

function Vehicle::onDamage(%this,%type,%value,%pos,%vec,%mom,%object)
{
	if(%this.bought) return;
	%value *= $damageScale[GameBase::getDataName(%this), %type];
	if (%this.shieldStrength) {
		if(%this.lastsound < getSimTime()) {
			playSound(SoundShldOn, GameBase::getPosition(%this));
			%this.lastsound = getSimTime() + 0.4;
		}
		%energy = GameBase::getEnergy(%this);
		%strength = %this.shieldStrength;
		%absorb = %energy * %strength;
		if (%value < %absorb) {
			GameBase::setEnergy(%this,%energy - (%value / %strength));
		} else {
			GameBase::setEnergy(%this,0);
			%this.shieldStrength = 0;
			StaticShape::onDamage(%this,%type,%value - %absorb,%pos,%vec,%mom,%object);
		}
	} else {
		if(%type == $ForceoutDamageType)
			if(GameBase::getControlClient(%this))
				Vehicle::dismount(%this, "0 0 100");
		StaticShape::onDamage(%this,%type,%value,%pos,%vec,%mom,%object);
	}
}

function Door::onDamage(%this,%type,%value,%pos,%vec,%mom,%object) {
}

function Player::checkLMATimeout(%player, %seqCount)
{
}

function Player::enterMissionArea(%player)
{
   Client::sendMessage(Player::getClient(%player),0,"You have entered the mission area.");
}
  
function GroupTrigger::onEnter(%this, %object) {
	%type = getObjectType(%object);
	if(%type == "Flier" || %type == "Player") {
		if(%this.num == "Multidoor") {
			//this trigger operates multiple doors
			%group = getGroup(%this) @ "\\Door";  
			for (%ii = 0; %ii < 4; %ii++) {
				%door = Group::getObject(%group @ %ii, 1);
				%door.status = "open";
				Door::onMove(%door);
			}
		} else {
			%cl = GameBase::getControlClient(%object);
			//if this is the checkpoint needed
			if(%this.num == ("Checkpoint" @ $currentLeg[%cl])) {
				if($currentLeg[%cl] == 0)
					finishedLap(%cl);
				else {
					Client::sendMessage(%cl, 0, "~wmine_act.wav");
					$currentLeg[%cl]++;
					//set to finish line
					if($currentLeg[%cl] == $numCheckPoints) $currentLeg[%cl] = 0;
				}
				Vehicle::setWayPoint(%cl, $currentLeg[%cl]);
				%flaggy = true;
			}
			if(%type == "Flier")
				for(%i = 0 ; %i < 4 ; %i++)
					if(%object.Seat[%i] != "")
						GroupTrigger::onEnter(%this, Client::getOwnedObject(%object.Seat[%i]));
			if(%flaggy) return;
			//normal
			%group = getGroup(%this);  
			%count = Group::objectCount(%group);
			for (%i = 0; %i < %count; %i++)
				GameBase::virtual(Group::getObject(%group,%i),"onTrigEnter",%object,%this);
		}
	}
}	

function VehicleStation::checkBuying(%client,%item) {
	%player = Client::getOwnedObject(%client);
	%obj = %player.Station.vehiclePad;
	if(GameBase::isPowered(%obj) && GameBase::getDamageState(%obj) == "Enabled") {
		%markerPos = GameBase::getPosition(%obj);
  		%set = newObject("set",SimSet);
		%mask = $VehicleObjectType | $SimPlayerObjectType | $ItemObjectType;
		%objInWay = containerBoxFillSet(%set,%mask,%markerPos,6,5,14,1);
		%station = %player.Station;
		%count = 0;
		for(%i = 0; %i < %objInWay; %i++) {
			%o = Group::getObject(%set, %i);
			if(getObjectType(%o) == "Item") {
				deleteobject(%o);
				%count++;
			}
		}
		%objInWay -= %count;
		if(%objInWay == 1) {
			%object = Group::getObject(%set, 0);	
			%sName = GameBase::getDataName(%object);
			if(%sName.className == Vehicle) {
				if(GameBase::getControlClient(%object) == -1) {
					if(%station.fadeOut == "") {
						if(%item != $VehicleToItem[%sname]) {
							%object.fading = 1;
							%station.fadeOut=1;
							teamEnergyBuySell(%player,$VehicleToItem[%sName].price);
							$TeamItemCount[Client::getTeam(%client) @ ($VehicleToItem[%sName])]--;
							GameBase::startFadeOut(%object);
							schedule("deleteObject(" @ %object @ ");",2.5,%object);
							schedule(%object @ ".fading = \"\";",2.5,%object);
							schedule(%station @ ".fadeOut = \"\";",2.5,%station);
							%objInWay--;
						}
						else
							return 2;
					}
					else {
						Client::SendMessage(%client,0,"ERROR - Vehicle creation pad busy"); 
						return 0;
					}
				}
				else { 
					Client::SendMessage(%client,0,"ERROR - Vehicle in creation area is mounted");
					return 0;
				}
			}
		}
		if(!%objInWay) {
			if (checkResources(%player,%item,1)) {
	    		%vehicle = newObject("",flier,$DataBlockName[%item],true);
           		%vehicle.clLastMount = %client;
				%vehicle.bought = %client;
				schedule(%vehicle @ ".bought = \"\";", 6, %vehicle);
				addToSet("MissionCleanup", %vehicle);
			  	%vehicle.fading = 1;
				if(%client.vskin) 
					GameBase::setTeam(%vehicle, %client.vskin);
				else
					GameBase::setTeam(%vehicle, GameBase::getTeam(%client));
				if(%object.fading) { 
					schedule("GameBase::startFadeIn(" @ %vehicle @ ");",2.5,%vehicle);
					schedule("GameBase::setPosition(" @ %vehicle @ ",\"" @ %markerPos @ "\");",2.5,%vehicle);
					schedule("GameBase::setRotation(" @ %vehicle @ ",\"" @ GameBase::getRotation(%obj) @ "\");",2.5,%vehicle);
					schedule(%vehicle @ ".fading = \"\"; VehiclePad::checkSeq(" @ %obj @ "," @ %player.Station @ ");",5,%vehicle);
					%obj.busy = getSimTime() + 5;
				}
				else {
					GameBase::startFadeIn(%vehicle);
					GameBase::setPosition(%vehicle,%markerPos);
					GameBase::setRotation(%vehicle,GameBase::getRotation(%obj));
				 	schedule(%vehicle @ ".fading = \"\"; VehiclePad::checkSeq(" @ %obj @ "," @ %player.Station @ ");",3,%vehicle);
					%obj.busy = getSimTime() + 3;
				}
				deleteObject(%set);
				$TeamItemCount[Client::getTeam(%client) @ %item]++;
				return 1;
			}
		}
		else
			Client::SendMessage(%client,0,"ERROR - Object in vehicle creation area");
		deleteObject(%set);
	}	
	else
		Client::SendMessage(%client,0,"ERROR - Vehicle Pad Disabled");

	return 0;
}

$skin = "swolf";

function GroupTrigger::onLeave(%this,%object)
{
	%type = getObjectType(%object);
	if(%type == "Player" || %type == "Flier") {
		%group = getGroup(%this); 
		%count = Group::objectCount(%group);
		if(%this.num == "Multidoor") {
			//this trigger operates multiple doors
			%group = %group @ "\\Door";
			for (%ii = 0; %ii < 4; %ii++) {
				%door = Group::getObject(%group @ %ii, 1);
				%door.status = "close";
				%door.triggerTrigger = 1;
				Door::onMove(%door);
			}
		} else {
			//normal
			for (%i = 0; %i < %count; %i++) 
				GameBase::virtual(Group::getObject(%group,%i),"onTrigLeave",%object,%this);
		}
	}
}

function formattedbest(%secs) {
	if(%secs == 9999)
		return escapestring("00:00");
	%mins = floor(%secs / 60);
	if(%mins < 0)
		%mins = -%mins;
	%secs = floor(%secs - (%mins * 60));
	if(%secs < 0)
		%secs = -%secs;
	if(%mins < 10)
		%str = "0" @ %mins @ ":";
	else
		%str = %mins @ ":";
	if(%secs < 10)
		%str = %str @ "0" @ %secs;
	else
		%str = %str @ %secs;
	return escapestring(%str);
}

function Observer::triggerUp(%client) {
   if(%client.observerMode == "dead") {
      if(%client.dieTime + $Server::respawnTime < getSimTime()) {
         if(Game::playerSpawn(%client, true)) {
            %client.observerMode = "";
            Observer::checkObserved(%client);
         }
      }
   } else if(%client.observerMode == "observerOrbit")
      Observer::nextObservable(%client);
   else if(%client.observerMode == "observerFly") {
      %camSpawn = Game::pickObserverSpawn(%client);
      Observer::setFlyMode(%client, GameBase::getPosition(%camSpawn), 
	      GameBase::getRotation(%camSpawn), true, true);
   } else if(%client.observerMode == "justJoined") {
      %client.observerMode = "";
	  BeginRace(%client);
      Game::playerSpawn(%client, false);
   } else if(%client.observerMode == "pregame" && $Server::TourneyMode) {
      if($CountdownStarted)
         return;

      if(%client.notready) {
         %client.notready = "";
         MessageAll(0, Client::getName(%client) @ " is READY.");
         if(%client.notreadyCount < 3)
            bottomprint(%client, "<f1><jc>Waiting for match start (FIRE if not ready).", 0);
         else 
            bottomprint(%client, "<f1><jc>Waiting for match start.", 0);
      } else {
         %client.notreadyCount++;
         if(%client.notreadyCount < 4) {
            %client.notready = true;
            MessageAll(0, Client::getName(%client) @ " is NOT READY.");
            bottomprint(%client, "<f1><jc>Press FIRE when ready.", 0);
         }
         return;
      }
      Game::CheckTourneyMatchStart();
   }
}

function Beacon::onUse(%player,%item) {
	%client = Player::getClient(%player);
	%co = Client::getControlObject(%client);
	if(getObjectType(%co) != "Flier") return;
	if(GameBase::getEnergy(%co) <= 0) {
		Client::sendMessage(%client, 0, "Force shields exhuasted");
		return;
	}
	if(%co.active) {
		Client::sendMessage(%client, 0, "Force shields already activated");
		return;
	}
	%co.shieldStrength = 0.007;
	GameBase::setRechargeRate(%co, -2);
	%co.active = true;
	Client::sendMessage(%client, 0, "Force shields activated~wForceOpen.wav");
}

function Vehicle::passengerJump(%this,%passenger,%mom)
{
	%armor = Player::getArmor(%passenger);
	if(%armor == "larmor" || %armor == "sarmor" || %armor == "spyarmor" || %armor == "lfemale" || %armor == "sfemale" || %armor == "spyfemale") {
		%height = 2;
		%velocity = 70;
		%zVec = 70;
	} else if(%armor == "marmor" || %armor == "barmor" || %armor == "earmor" || %armor == "iarmor" || %armor == "mfemale" || %armor == "bfemale" || %armor == "efemale" || %armor == "ifarmor") {
		%height = 2;
		%velocity = 100;
		%zVec = 100;
	} else if(%armor == "harmor" || %armor == "darmor") {
		%height = 2;
		%velocity = 140;
		%zVec = 110;
	}

	%pos = GameBase::getPosition(%passenger);
	%posX = getWord(%pos,0);
	%posY	= getWord(%pos,1);
	%posZ	= getWord(%pos,2);

	if(GameBase::testPosition(%passenger,%posX @ " " @ %posY @ " " @ (%posZ + %height))) {	
		%client = Player::getClient(%passenger);
		%this.Seat[%passenger.vehicleSlot-2] = "";
		%passenger.vehicleSlot = "";
	   %passenger.vehicle= "";
		Player::setItemCount(%passenger, AAGun, 0);
		if(Player::getMountedItem(%passenger, $WeaponSlot) == AAGun)
			Player::unMountItem(%passenger, $WeaponSlot);
		Player::setMountObject(%passenger, -1, 0);
		%rotZ = getWord(GameBase::getRotation(%passenger),2);
		GameBase::setRotation(%passenger, "0 0 " @ %rotZ);
		GameBase::setPosition(%passenger,%posX @ " " @ %posY @ " " @ (%posZ + %height));
		%jumpDir = Vector::getFromRot(GameBase::getRotation(%passenger),%velocity,%zVec);
		Player::applyImpulse(%passenger,%jumpDir);
	}
	else
		Client::sendMessage(Player::getClient(%passanger),0,"Can not dismount - Obstacle in the way.~wError_Message.wav");
}

function MineAmmo::onUse(%player,%item) {
	%client = Player::getClient(%player);
	%co = Client::getControlObject(%client);
	if(getObjectType(%co) != "Flier" && !%player.turned) return;
	if(%player.turned && !%player.vehicle) {
		%player.turned = false;
		return;
	}
	if(%player.throwTime < getSimTime() ) {
		Player::decItemCount(%player,%item);
		%obj = newObject("","Mine","VehicleMine");
	 	addToSet("MissionCleanup", %obj);
		if(%player.turned)
			GameBase::throw(%obj, %player.vehicle, -9 * %client.throwStrength, false);
		else
			GameBase::throw(%obj, %co, -9 * %client.throwStrength, false);
		%obj.oed = %client;
		GameBase::setRotation(%obj, GameBase::getRotation(%co));
		%player.throwTime = getSimTime() + 0.5;
	}
}

function Grenade::onUse(%player,%item) {
	%client = Player::getClient(%player);
	%co = Client::getControlObject(%client);
	if(getObjectType(%co) != "Flier") return;
	if(%player.throwTime < getSimTime() ) {
		Player::decItemCount(%player,%item);
		%rot = GameBase::getRotation(%co);
		playsound(SoundFireFlierRocket, GameBase::getPosition(%co));
		%t = GameBase::getMuzzleTransform(%co); 	
		%vel = Item::getVelocity(%co); 
		%name = GameBase::getDataName(%co);
		if(%name == Thunderbolt || %name == Hellfire) {
			for(%i = 0; %i < 9 ; %i++)
				%trans = %trans @ getword(%t, %i) @ " ";
			%pos = getword(%t, 9) @ " " @ getword(%t, 10) @ " " @ getword(%t, 11);
			%vec = Vector::getFromRot(%rot, 20);
			%pos = Vector::add(%vec, %pos);
			%trans = %trans @ %pos;
		} else
			%trans = %t;
		if(GameBase::getLOSInfo(%co, 500)) { 
			%object = $los::object;
			if(getObjectType(%object) == "Flier") { 
				%targetId = GameBase::getControlClient(%object); 
				%targetName = Client::getName(%targetId); 
				%client = GameBase::getControlClient(%co); 
				%name = Client::getName(%client);
				if(%targetName == "") {
					Client::sendMessage(%client, 0, "Lock Aquired: " @ GameBase::getDataName(%object) @ "~wmine_act.wav");
				} else {
					Client::sendMessage(%client, 0, "Lock Aquired: " @ GameBase::getDataName(%object) @ " piloted by " @ %targetName @ "~wmine_act.wav");
					Client::sendMessage(%targetId, 0, "WARNING - " @ %name @ " has a Force Missile lock!~waccess_denied.wav"); 
					schedule("Client::sendMessage(" @ %targetId @ ",0,\"~waccess_denied.wav\");", 0.5); 
					schedule("Client::sendMessage(" @ %targetId @ ",0,\"~waccess_denied.wav\");", 1.0);
				}
				Projectile::spawnProjectile("ForceMissile", %trans, %co, %vel, %object); 
			} else {
				Projectile::spawnProjectile("ForceNonMissile", %trans,%co,%vel);
			}
		} else {
			Projectile::spawnProjectile("ForceNonMissile",%trans,%co,%vel); 
		}
		%player.throwTime = getSimTime() + 1.5;
	}
}

function Vehicle::onAdd(%this)
{
	%this.shieldStrength = 0.0;
	GameBase::setRechargeRate(%this, 0);
	GameBase::setMapName(%this, GameBase::getDataName(%this).description);
}

function Game::refreshClientScore(%clientId) {
	%clientId.ratio = getEfficiencyRatio(%clientId);
    Client::setScore(%clientId, "%n\t  " @ $CompletedRounds[%clientId] @ "\t  " @ $TotalRounds[%clientId] @ "\t   " @ %clientId.scoreDeaths @ "\t%p\t %l", $CompletedRounds[%clientId]);
	DM::missionObjectives();
}

function Mission::init()
{
   $numTeams = getNumTeams();
	$teamplay = false;
   for(%i = 0; %i < $numTeams; %i++)
      $teamScore[%i] = 0;

   setTeamScoreHeading("");
   setClientScoreHeading("Player Name\t\x60Laps\t\x84Total\t\xB0Deaths\t\xE4Ping\t\xFFPL");

   $dieSeqCount = 0;
   
	AI::setupAI();
	DM::missionObjectives();

	$SensorNetworkEnabled = true;

	if($missionName == "XLR-8") $missionName = "XLR8";
}

function Vehicle::onCollision(%this, %object) {

	%data = GameBase::getDataName(%this);
	if(%data.shapefile == "remoteturret") return;
	if(%data.shapefile == "rocket" || (%data.shapefile == "discb" && getObjectType(%object) == "Player")) { 
		GameBase::setDamageLevel(%this, 99); 
		return; 
	}

	if(%object.driver != "") return;

	if(GameBase::getDamageLevel(%this) < (GameBase::getDataName(%this)).maxDamage) {
		if (getObjectType (%object) == "Player" && (getSimTime() > %object.newMountTime || %object.lastMount != %this) && %this.fading == "") {
           	if(Player::isAiControlled(%object)) return;
	      	if(%object.inStation) {
	      		Client::sendMessage(Player::getClient(%object),0,"You can not mount a vehicle while in a station.~wError_Message.wav");
	      	     	return;
	      	}
			%armor = Player::getArmor(%object);
	      	%client = Player::getClient(%object);
			if ((whatArm(%armor) == 1 || ((%armor == "earmor" || %armor == "efemale") && %data == HAPC)) && Vehicle::canMount(%this, %object)) {
				%weapon = Player::getMountedItem(%object,$WeaponSlot);
				if(%weapon != -1) {
					%object.lastWeapon = %weapon;
					Player::unMountItem(%object,$WeaponSlot);
				}
				if(%data == Wraith) {
					if(Player::getMountedItem(%object,$FlagSlot) != "flag")
						GameBase::startFadeout(%this);						
				}
				Player::setMountObject(%object, %this, 1);
		        doneposs(%client);
				%client.safet = false;
				remoteEval(%client, SetControls, true);
				Client::setControlObject(%client, %this);
				playSound (%data.mountSound, GameBase::getPosition(%this));
				%object.driver = 1;
            	%object.vehicle = %this;
				%this.clLastMount = %client;
			} else if(%data != Scout && %data != Wraith && %data != Jet && %data != Dr && %data != Drs && %data != Spitfire && %data != Hurricane && %data != Tomahawk)  {
			 	%mountSlot = Vehicle::findEmptySeat(%this,%client); 
				if(%mountSlot) {
					%object.vehicleSlot = %mountSlot;
					%object.vehicle = %this;
					Player::setMountObject(%object, %this, %mountSlot);
					Player::setItemCount(%object, AAGun, 1);
					playSound (%data.mountSound, GameBase::getPosition(%this));
				}
			} else if (GameBase::getControlClient(%this) == -1)
				Client::sendMessage(Player::getClient(%object),1,"You must be in Light Armor to pilot the vehicles.~wError_Message.wav");
		}
	}
}

function BeginRace(%clientId) {
	schedule("bottomprint(" @ %clientId @ ", \"<f2><jc>Tribes Racer v2.5\\n<f1>Go get a vehicle and complete the most Laps!\\nIf you are killed you lose a Lap!\\n\\n<f2>Let the race begin!\", 10);", 10);
	schedule("vehicle::setWayPoint(" @ %clientId @ ", 1);", 10);
	$bestlap[%clientId] = 9999;
	%clientId.finishtime = getSimTime();
	$teamplay = false;
}

function DM::checkMissionObjectives(%playerId) {
    if(DM::missionObjectives(%playerId)) 
		nextMission();
	if($DMScoreLimit > 0)
		if($CompletedRounds[%playerId] >= $DMScoreLimit) {
	       $timeLimitReached = true;
	   	   $timeReached = 1;
			DM::missionObjectives();
			Server::nextMission();
		}
}

function VehiclePad::onCollision(%this, %object) {
	if(getObjectType(%object) != "Player") return;
	%object.lastTouchy++;
	if(%object.lastTouchy > 2) {
		%forceDir = Vector::getFromRot(GameBase::getRotation(%object), 15, 30 * %object.lastTouchy);
		Player::applyImpulse(%object, %forceDir);
		if(%object.lastTouchy > 12)
			schedule(%object@ ".lastTouchy -= 4;", 600, %object);
		else if(%object.lastTouchy > 6)
			schedule(%object@ ".lastTouchy -= 4;", 10, %object);
		else
			schedule(%object@ ".lastTouchy -= 4;", 6, %object);
		%object.lastTouchy += 3;
	} else
		schedule(%object@ ".lastTouchy--;", 3, %object);
}

function DM::missionObjectives() {
	%numClients = getNumClients();
	for(%k = 0; %k < %numClients; %k++) 
		%clientList[%k] = getClientByIndex(%k);
	%doIt = 1;
	while(%doIt == 1)
	{
		%doIt = "";								
		for(%k= 0 ; %k < %numClients; %k++)
		{
			if($CompletedRounds[%clientList[%k]] < $CompletedRounds[%clientList[%k+1]])
			{
				%hold = %clientList[%k];
				%clientList[%k] = %clientList[%k+1];
				%clientList[%k+1] = %hold;
				%doIt=1;
			}
		}
	}
   if(!$Server::timeLimit)
      %str = "<f1>   - No time limit on the game.";
   else if($timeLimitReached)
      %str = "<f1>   - Time limit reached.";
   else
      %str = "<f1>   - Time remaining: " @ floor($Server::timeLimit - (getSimTime() - $missionStartTime) / 60) @ " minutes.";
	for(%l = -1; %l < 1 ; %l++) {		
		%lineNum = 0;
		if($timeReached == "") {
	 	  	Team::setObjective(%l, %lineNum, " ");
	  		Team::setObjective(%l, %lineNum++, "<f5>Mission Information:");
			Team::setObjective(%l, %lineNum++, "<f1>   - Mission Name: " @ $missionName); 
	      	Team::setObjective(%l, %lineNum++, %str);
	      	Team::setObjective(%l, %lineNum++, " ");
	 	  	Team::setObjective(%l, %lineNum++, "<f5>Mission Objectives:");
	 	  	Team::setObjective(%l, %lineNum++, "<f1>   -Complete as many Laps as possible!");
	 	  	Team::setObjective(%l, %lineNum++, "<f1>   -Stay Alive! If you die you lose a Lap!");
	 	  	Team::setObjective(%l, %lineNum++, " ");
	 	  	Team::setObjective(%l, %lineNum++, "<f1>Follow your waypoint and race around the track going through each checkpoint along the way.\n\nVisit http://havoc.sirris.com for Racer client side scripts and vehicle skins.");
	 	  	Team::setObjective(%l, %lineNum++, " ");
			if($BestLapTime[$missionName])
				Team::setObjective(%l, %lineNum++, "<F1>Record fastest lap for this misison: <F5>" @ $BestLapTimeName[$missionName] @ " (" @ formattedbest($BestLapTime[$missionName]) @ ")");
	 	  	Team::setObjective(%l, %lineNum++, " ");
		  	Team::setObjective(%l, %lineNum++, "<f5>TOP PLAYERS ARE: " );
	    } else {
			Team::setObjective(%l, %lineNum++, "<f5>Mission Summary:");
	 	  	Team::setObjective(%l, %lineNum++, " " );
			if($CompletedRounds[%clientList[0]] == $CompletedRounds[%clientList[1]])
				Team::setObjective(%l, %lineNum++, "<L14><f5>It ended in a tie!" );
			else {
				Team::setObjective(%l, %lineNum++, "<L14><f1>The winner is: " );
				if($CompletedRounds[%clientList[0]] == 1)
					Team::setObjective(%l, %lineNum++, "<L14><f5><Bskull_big.bmp>\n" @ Client::getName(%clientList[0]) @ "<f5> with 1 Completed Lap!");
				else
					Team::setObjective(%l, %lineNum++, "<L14><f5><Bskull_big.bmp>\n" @ Client::getName(%clientList[0]) @ "<f5> with " @ $CompletedRounds[%clientList[0]] @ " Completed Laps!");

			}
			if($BestLapTime[$missionName])
				Team::setObjective(%l, %lineNum++, "<F1>Record fastest lap for this misison: <F5>" @ $BestLapTimeName[$missionName] @ " (" @ formattedbest($BestLapTime[$missionName]) @ ")");
	        Team::setObjective(%l, %lineNum++, " ");
		}

        Team::setObjective(%l, %lineNum++, " " );
	 	Team::setObjective(%l, %lineNum++, "<L29>Completed Laps\t\tTotal Laps\t\tDeaths\t\tBest Lap");
        %i=0;
         while(%i < %numClients){
            %plyr = %clientList[%i];
			%best = formattedbest($bestlap[%plyr]);
			Team::setObjective(%l, %lineNum++, "<f2>"@(%i + 1) @ ". " @ Client::getName(%plyr) @ "<L29><f0>\t\t\t" @ $CompletedRounds[%plyr] @ "\t\t\t\t\t\t\t" @ $TotalRounds[%plyr] @ "\t\t\t\t\t" @ %plyr.ScoreDeaths @ "\t\t\t  " @ %best);
            %i++;
         }

		for(%s = %lineNum+1; %s < 30 ;%s++)
			Team::setObjective(%l, %s, " ");
	}
	$timeReached="";
}

function Door::onCollision(%this, %object)
{
	%type = getObjectType(%object);
	if(%type == "Flier" || %type == "Player")
		if((%this.triggerOpen == "" || %this.triggerTrigger)) 
			Door::trigger(%this);
}

function Server::loadMission(%missionName, %immed)
{

	if($HaVoC::FairSpawn > 10 || $HaVoC::FairSpawn < 0) {
		$HaVoC::FairSpawn = 0; 
		echo("**************");
		echo("YOU MESSED UP!  $HaVoC::FairSpawn is invalid, option has been disabled");
		echo("Please verify HaVoC.cs is using the correct settings.");
		echo("**************");
	}

	if($HaVoC::BaseKillLimit < 2 && $HaVoC::BaseKillLimit != 0) {
		$HaVoC::BaseKillLimit = 0; 
		echo("**************");
		echo("YOU MESSED UP!  $HaVoC::BaseKillLimit is invalid, option has been disabled");
		echo("Please verify HaVoC.cs is using the correct settings.");
		echo("**************");
	}

	if($HaVoC::tkLimit <= 0) {
		$HaVoC::tkLimit = 5;
		echo("**************");
		echo("YOU MESSED UP!  $HaVoC::tkLimit is invalid, option has been set to 5");
		echo("Please verify HaVoC.cs is using the correct settings.");
		echo("**************");
	}

	if($HaVoC::LightningFrequency != 0 && $HaVoC::LightningFrequency < 90) {
		$HaVoC::LightningFrequency = 500;
		echo("**************");
		echo("YOU MESSED UP!  $HaVoC::LightningFrequency is invalid, option has been set to 500");
		echo("Please verify HaVoC.cs is using the correct settings.");
		echo("**************");
	}

	if($HaVoC::LightningStrength != "normal" && $HaVoC::LightningStrength != "random" && $HaVoC::LightningStrength != "weak" && $HaVoC::LightningStrength != "zero") {
		$HaVoC::LightningStrength = "normal";
		echo("**************");
		echo("YOU MESSED UP!  $HaVoC::LightningStrength is invalid, option has been set to normal");
		echo("Please verify HaVoC.cs is using the correct settings.");
		echo("**************");
	}

	if($HaVoC::LightningStrength == "normal" && $HaVoC::LightningFrequency < 200) {
		$HaVoC::LightningStrength = "weak";
		$HaVoC::LightningFrequency = 500;
		echo("**************");
		echo("YOU MESSED UP!  Lightning Strength cannot be set to normal if Lightning Frequency is less than 200.");
		echo("$HaVoC::LightningStrength is invalid, option has been set to weak");
		echo("$HaVoC::LightningFrequency is invalid, option has been set to 500");
		echo("Please verify HaVoC.cs is using the correct settings.");
		echo("**************");

	}

	if($HaVoC::AutoAssignLength == 0) {
		$HaVoC::AutoAssignLength = 4;
		echo("**************");
		echo("YOU MESSED UP!  $HaVoC::AutoAssignLength is invalid, option has been set to 4");
		echo("Please verify HaVoC.cs is using the correct settings.");
		echo("**************");
	}
	
	if($HaVoC::LightningHandicap < 3 && $HaVoC::LightningHandicap != 0) {
		$HaVoC::LightningHandicap = 0;
		echo("**************");
		echo("YOU MESSED UP!  $HaVoC::LightningHandicap is invalid, option has been disabled");
		echo("Please verify HaVoC.cs is using the correct settings.");
		echo("**************");
	}

   if($loadingMission)
      return;

   %missionFile = "missions\\" $+ %missionName $+ ".mis";
   if(File::FindFirst(%missionFile) == "")
   {
      %missionName = $firstMission;
      %missionFile = "missions\\" $+ %missionName $+ ".mis";
      if(File::FindFirst(%missionFile) == "")
      {
         echo("invalid nextMission and firstMission...");
         echo("aborting mission load.");
         return;
      }
   }
   echo("Notfifying players of mission change: ", getNumClients(), " in game");
   for(%cl = Client::getFirst(); %cl != -1; %cl = Client::getNext(%cl))
   {
	$warning[%cl] = 0;
      Client::setGuiMode(%cl, $GuiModeVictory);
      %cl.guiLock = true;
      %cl.nospawn = true;
      remoteEval(%cl, missionChangeNotify, %missionName);
	  %cl.empTime = 0;
	  %cl.poisonTime = 0;
	  %cl.blindTime = 0;
	  %cl.basekills = 0;
	  remoteEval(%cl, SetControls);
   }

	if($HaVoC::startTime)
		$Server::timeLimit = $HaVoC::startTime;
	else
		$HaVoC::startTime = $Server::timeLimit;

	if($HaVoC::MType[%missionName] == "Deathmatch" || $HaVoC::MType[%missionName] == "Team Deathmatch" || $HaVoC::MType[%missionName] == "Flag Hunter" || $HaVoC::MType[%missionName] == "Kill the Rabbit") { 
		%newfav = $MasterKey @ "DM";
		dmm();
	} else {
		%newfav = $MasterKey;
		normalm();
	}
	
	if ($ItemFavoritesKey != %newfav) {
		if($ItemFavoritesKey != $MasterKey @ "Arena") {
			if(%newfav == $MasterKey @ "DM") {
				echo("Switching favorites to HaVoC Deathmatch settings.");
				messageall(0, "Switching favorites to HaVoC Deathmatch settings.");
			} else {
				echo("Switching favorites to normal HaVoC settings.");
				messageall(0, "Switching favorites to normal HaVoC settings.");		
			}
		}
		$ItemFavoritesKey = %newfav;
		for(%cl = Client::getFirst(); %cl != -1; %cl = Client::getNext(%cl))
	   {
		   remoteEval(%cl, SVInfo, version(), $Server::Hostname, $modList, $Server::Info, $ItemFavoritesKey);
	   }
	}

   bottomprintall("", 0);
   $lastLeader = 0;
   exec(server);
   exec(observer);
   exec(admin);
   exec(resetracer);

   $loadingMission = true;
   $missionName = %missionName;
   $missionFile = %missionFile;
   $prevNumTeams = getNumTeams();

   deleteObject("MissionGroup");
   deleteObject("MissionCleanup");
   deleteObject("ConsoleScheduler");
   resetPlayerManager();
   resetGhostManagers();
   $matchStarted = false;
   $countdownStarted = false;
   $ghosting = false;

   resetSimTime(); 

   newObject(ConsoleScheduler, SimConsoleScheduler);
   if(!%immed)
      schedule("Server::finishMissionLoad();", 18);
   else
      Server::finishMissionLoad();      
}

StartUp();

echo("*****************************************");
echo("Tribes Racer version 2.6 for HaVoC v" @ $HV @ " by [HvC]NaTeDoGG");
echo("Initialization succeeded.");
echo("  " @ $numCheckPoints @ " Checkpoints detected.");
echo("*****************************************");

Re: Converting tribes racer to annihilation.

Posted: Sun Jan 04, 2015 12:06 am
by AnniDv6
The ski maps are pretty much all done. Xtremeski2 is about twice as good as it originally was and I ironed out a ton of the deadstops on all of the tracks. All of the checkpoints and triggers are set. At this point it's mainly just the code that could use some work. It works about 80%, but there are still some kinks.