Shifts Christmas Special map pack...
Posted: Sun Dec 21, 2014 10:35 pm
Well I couldn't get the help that I needed for some more special maps/ gametypes. I give credit were its due. Thanks owner for the Christmas tree idea.
I hope you all enjoy this map pack.
New game types
- Find and Retrieve Spawn
- Destroy & Capture the Flag
- Defend & Capture the Flag
- Team Deathmatch
Find and Retrieve Spawn is a F&R gametype without inventories. (I did however supply ammo stations and a generator to destroy.)
Destroy & capture is capture the flag mixed with defend and destroy. Basically any objective will give your team a point.
Defend & Capture the Flag is rather different. This gametype encourages the team to defend their base to keep the enemy from stealing a point. The offense has an option to steal a part of the enemies base to claim as their own. this objective switch must be protected to keep the enemy team from negating your teams score. A team can only lose -1 point.
Team Deathmatch is more of an objective free gametype. Kills are converted into the team score by the server. After the time limit is up the team with the most kills wins. Each suicide is -1 to your teams score.
Each team is supplied with one inventory station. The generators are out of reach.
I hope you all enjoy this map pack.
New game types
- Find and Retrieve Spawn
- Destroy & Capture the Flag
- Defend & Capture the Flag
- Team Deathmatch
Find and Retrieve Spawn is a F&R gametype without inventories. (I did however supply ammo stations and a generator to destroy.)
Destroy & capture is capture the flag mixed with defend and destroy. Basically any objective will give your team a point.
Defend & Capture the Flag is rather different. This gametype encourages the team to defend their base to keep the enemy from stealing a point. The offense has an option to steal a part of the enemies base to claim as their own. this objective switch must be protected to keep the enemy team from negating your teams score. A team can only lose -1 point.
Team Deathmatch is more of an objective free gametype. Kills are converted into the team score by the server. After the time limit is up the team with the most kills wins. Each suicide is -1 to your teams score.
Each team is supplied with one inventory station. The generators are out of reach.