Annihilation Mod PATCH NOTES v6.0 to Current

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AnniDv6
Posts: 1039
Joined: Mon Dec 12, 2011 3:25 pm

Annihilation Mod PATCH NOTES v6.0 to Current

Post by AnniDv6 »

Patch by Death666
Wed Sep 16, 2020:
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Some new stuff to try out:
Gunship Packs return, now modified
Droids return
Depolayable Solar Panels return, new shape
Accelerator Devices return, now modified
Springboards return, now modified
Tribes Racer maps (vehicle race maps that function like the ski maps do with checkpoints)
Deployable Control Jammers, new shape & terrain deploy only
New map categories for S_hifts, Plasmatics, Ghosts, Hamsters, Perrinoais, Bongwaters & Tribes Racer maps
Flags can now be bounced off the out of bounds grid
Flags can return faster if they land outside of bounds on the terrain
Out of bounds grid gives very slight damage on bounces and will eventually return a nonbounce if you bounce on them a lot in quick succession

Player profiles are cleared for now on this build since we're testing it out, but feel free to make a new one on your name.
Type #help in game for the command list or type
#register emailaddress@emailprovider.com passwordhere
Example text would be to type:
#register fakeemail@gmail.com bestpassever
That is the format.

The server will give you a message saying you registered. It may not make the profile right away so if you leave and re join and it still doesn't give you a login prompt do not register again or try to make a new password. Just wait and the server will create the profile. When it does and you join on that name you will be prompted to type
#login yourpassword here
Example text would be to type:
#login bestpassever

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Patch by Death666
Thu Sep 17, 2020:
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Some more stuff to try out:
Ghost added a lasting beam to the Chameleons' Sniper Rifle weapon similar to the beam that the Particle Beam Weapon leaves after firing. This is intended to make it a bit easier to fight against an armor that has invisibility AND a rifle (thanks obama) The beam time, amount of light the beam creates where it hits, etc. will all likely be balanced slightly in the future, but feedback is appreciated. (should this beam only show up if a Chameleon fires WHILE invisible, for example??)

Almost every action in the Tab menu now has a slight click sound. This makes the menu feel more responsive. Press Tab in game and click around on your options, voting etc. to try it out.

Admins now have much more options under Equipment Options in the Tab Menu. See Equipment Options - Weapons and Packs
Also check out Turret Options for 'Disable deploying turrets' which will remove all deployable turrets from inventories. These new admin settings can be enabled/disabled on the fly now. Want to play a custom match with no ghost packs no deployed turrets no airbases or gunship etc.? Go for it.

In addition to pilots of vehicles now being able to maintain their velocity after ejecting, there are now some different animations while piloting. Pilots of Interceptors are now invisible. Light armors (Angel, Chameleon) now crouch when piloting a Bomber. After ejecting from a plane it's possible for pilots to lay completely flat in a 'death' animation until they jet or move. In other words you can superman fly out of a vehicle and grab the flag at this point..
*Note these new animations also being tested, will probably be balanced

Base Turrets (the ones that come with the map) each have a distinct active sound now. (Plasma, Rocket, Indoor, Elf and Mortar Turrets)
They play their active sound only if functioning and will stop playing it if destroyed or disabled.

Pitchfork can now detonate enemy mines and necromancers grenades on contact with the pitchfork beam. Use this to safely detonate mines from a distance, set off left over necromancer grenades, detonate enemy mines right as they try to drop them on you etc.

Droids are sort of a work in progress right now:
Survey Droid: can deploy a beacon, just fly up close to surface and mouse click fire to deploy one. Each survey droid can only deploy one beacon.
Suicide Droid: uses the trolls suicide det pack explosion, so it should be the same damage, distance etc as the suicide det pack for reference.
Probe Droid: now fires the same missile that the Irridation turret fires, same damage etc. This thing can be deadly.
-**NOTE*** deploy your teams Control Jammer pack in Builder armor to detonate enemy droids within a large radius of the deployed Control Jammer. These can only be set on the terrain now so be careful of droids on air maps. Also droids can be disabled entirely by admins in the equipment settings.

Bug fixes:
Did a pass on the new map categories' maps to fix any with a visual distance over 600. Tribes 1.4 configs crash on maps that use visual distances of 1000 for example, which a lot of the Plasmatic maps used back in the day for some reason. There were also a few Hamster ctf maps that had 1k visual distance.

I fixed the visual distance on those maps and made them reflect something closer to Scarabrea or Rollercoaster. All crashes from maps should be resolved now on the new maps added.


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Patch by Ghost:
Thu Sep 17, 2020:
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*Sniper Rifle changes (Chameleon)
-Added a FakeLaser to better reveal position of chameleon sniper to combat invisible sniping. (Its a non-damage laser that accompanies the sniper bullet.)
-Beam time of FakeLaser is 1.25 seconds.
-Changed SniperBullet explosion from a bullet smoke to a energy explosion to more match the new blue laser projectile.
-Made the light from the bullet explosion blue to match the beam and explosion shape.
-Changed Sniper Rifle Description from "Sniper weapon, Elephant gun, whatever.." to "Sniper rifle for the most deadly of assassins..."
-Changed sound of Sniper Rifle to better match the new projectile.
-Added a new sound type "Profile3DFarAsFuck" so sniper fire sound can be heard from a farther distance.

*Angel Armor Changes
(Felt like angel needs a buff considering its probably one of the worst armors in the mod.)
-Angel now takes zero fall damage. (helps with grappling, skiing, and surviving some of the explosions that knock you into walls.)
-Angel doesn't trigger enemy mines.
-When walking over an enemy mine with angel I added a message that tells you that you averted an enemy mine so you know it's not a friendly mine.
-Target is now notified when they have items stolen from them by being touched by an enemy angel.

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Patch by Ghost:
Fri Sep 18, 2020:
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*Necromancer Armor Changes
-Shocking Grasp Spell changed from bigtwig.dts to rocket.dts to prevent crashing on certain clients.
-Shocking Grasp lightning .bmp changed to better match new weapon shape.
-All Necromancer Spells now drop as DisplayS1 (Pic Related) because most spells were completely invisible when dropped/disarmed and this new image looks kinda like a spell book IMO.
-Death Ray spell shape changed from fusionbolt.dts to paint.dts because the previous shape covered half of the players FOV.

*Troll Armor Changes
-Being hit by Stasis while wearing Troll Pack no longer kills the Troll. (This was due to oversight with troll pack regeneration conflicting with stasis invincible armor swap)

-Added a visible effect around the player when under the effects of stasis.

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Patch by Death666.
Mon Dec 28, 2020:
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*Reduced the cool down time on players being able to activate the Accelerator Devices from five seconds to two seconds.
This means it's now easier to chain together boosts from Accelerator Devices deployed at some distance from each other or run back into one for another boost if you need one.

*Fixed an issue with the Bomber vehicles pilot animation causing certain clients to crash when someone was piloting a Bomber.

*Reduced the time Chameleon and Necromancer armors' invisibility beacon lasts from Twenty seconds to Twelve seconds (8 seconds less) and added a Five second cool down when the invisibility beacon ends before one can re-activate another invisibility beacon.

*Reduced the time Titan armors' Emergency Shield beacons last from Twenty seconds to Fifteen seconds (5 seconds less) and added a Five second cool down when the emergency shield beacon ends before one can re-activate another shield beacon.

*Reduced the number of beacons carried by Chameleons, Necromancers, Trolls, Titans and Tank armors' from Five beacons to Three.
Angel and Warrior armors still retain their Five beacons each and Builders still have One beacon.

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Patch by Ghost
» Wed Feb 03, 2021:
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|Necro|
Phase shift backpack new shape and drop shape. (was previously just an ugly upside down ammo pack)
Phase Shift no longer sends mission area messages when teleporting. (Still need to disable map specific OOB damage when teleporting)
Added Teleporting sounds to Phase Shift.

|Cloak Beacon and Titan Shield|
I Added a new message w/sound distinguishing between beacon active vs beacon cooldown.
Previously the message said something like: "Shield already active or cooling down", now it will tell you which.

|Builder|
Increased spread on vulcan.

|Titan|
Changed Particle beam charged shot to a orangey beam for increased visibility. (Previous blue beam blended in on blue sky maps; also new color is dope)

|Warrior|
Warrior now spawns with a Blaster.

|Blaster|
buffed damage and added a cool projectile effect.

|Shotgun|
Spread tightened a little.

|Minigun|
For some reason the bullets explode in midair when you're firing it, possibly from the fast fire rate. Maybe the bullets are actually colliding in mid air? :stu: Anyways I changed the projectile explosion to something more small and subtle so there isn't a puff of smoke blocking your view now. (bandaid fix lol)

|Server|
Removed ability to see IP and partial IP for anyone lower then God Admin.

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Patch by Ghost
» Tue Feb 23, 2021:
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|Angel|
-Removed Nova pack since it is incorporated into Angels air brake beacon ability now by Death666.
-Angels default pack is now the repair pack.

|Repair Pack|
Removed the red glow around a player while carrying a repair pack. It made you REALLY stand out. Red glow while pack is on ground remains.

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Patch by Ghost
» Wed Mar 03, 2021:
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|Server|
Removed chat box IP message on client connect for anyone lower than God Admin. (forgot about this last IP update)
Its now a **God admin message** system for viewing connecting player IP's.

|Chameleon Armor|
Chameleon armor can now grab and hold flag unless using Chameleon Pack.

|Chameleon Pack|
Chameleon pack now shuts off when out of energy to prevent infinite recurring pack activation and energy drain spam.

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Patch by Ghost
» Wed Mar 10, 2021:
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|Blaster|
Reduced Blaster damage/projectile speed/fire rate slightly based on feedback.

|Server|
Cleared all 624 banned IP's.

|Server|
Added AFK system to Observer. Now players who are truly AFK will be removed after sitting in Obs for over 30 minutes.
This was done after myself and other players noticed people sitting in Observer for hours with high ping and packet loss.

Things that will reset your AFK timer while in OBS:
-Any message or voice command in chat.
-Opening Tab Menu.
-Switching Players while observing.
-Switching View while observing. (Next or Previous Weapon buttons)
-Switching view modes. (Jump button)

This will only affect players who aren't actually playing Tribes. When they return they can rejoin the server.

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