Annihilation Mod PATCH NOTES v1.0-3.0

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AnniDv6
Posts: 1039
Joined: Mon Dec 12, 2011 3:25 pm

Annihilation Mod PATCH NOTES v1.0-3.0

Post by AnniDv6 »

v1.00
-Released mod to the public.
-Fixed Chameleon flag cheat, now Chameleon armor cannot carry enemy flag.
-Chameleon pack now lasts longer.
-Chameleon and Troll packs do not auto mount.
-Fixed Troll Pack cheat.
-Troll can only carry one pack now, but doesn't have to be Troll pack.
-Fixed admin time change bug.

v1.02
-Troll cheat fix.
-Public Admin Voting can now be turned off.

v1.03
-Alot of new code in the menu system.
-Increased msg's sent to clients and to server when votes are started.
-Railgun and Vulcan are slightly less powerful.

v1.10
- Borg Cube removed - Too many bugs and mem leaks.
- Both Dships renamed and added turrets to both.
- Removed unused and weak powered weapons.
- Removed Sat Power System, and Shield Generator.
- Code should be less of a load for client computers.
- Should also be less laggy.

v1.15
- Server side lag that has plagued Annihilation mod is now gone!!!
- Most of the removed weapons have been put back.
- Borg cube is gone for good, "and don't come back."
- Mine launcher has been reworked to create much better mine fields.
- Stinger and Tank Rocket Launcher code has been overhauled. No more cheap kills!!!
- Shield Gen and Sat Power systems are still out, but will go back when they are fixed.

v1.20
- Both Inventory bugs fixed.
- Particle Beam reload extended and it now uses more energy.
- Baby Nuke reload extended.
- Droid deploys fixed, they can now be deployed without looking at the ground.

v1.21
- I found and eliminated a few memory leaks in the Annihilation code.
- Server now stays running for MUCH longer between resets.


v1.22
- Implemented Team Change Restrictions
- Increased refire in Baby Nuke Launcher slightly but removed some of its nuke ammo capacity.

v1.25
- Anti-Base turreting code and Anti-Dship on the enemy front door code.
- Turrets and dships cannot be deployed within 40% of the distance between the flags, of the enemy flag.
- New deploy code for the flame turret, should deploy more reliably and no longer deploy in your legs.

v1.26
- Inventory Bug/Cheat is fixed.
- Backup Generator code is broke so the Portable Gen and Solar Panel are out until I can fix them.
- Jail Cell and Jail Gun are back by popular demand.
- GunShip deploy code is tweaked slightly to try and prevent placement over near base objects.

v1.27
- Personnal Skins are now optional.
- Force Field and Force Field Door code cleaned up and fixed. Team max counts are fixed.
- Blast Wall damage skins work as well as having hud info on the blastwall to judge level of damage and to see if it is on your team or not.
- Blast Walls can no longer be deployed on enemy base objects. This code is experimental but works well in testing.
- Removed all item map names that have counts and the deployers name.
- OS Missiles have much less fuel reducing their range.
- OS Missiles are slightly harder to fly reducing their effectiveness.
- Grenade Launcher projectiles have reduced damage.
- Tank has seen major changes.
- Tank walking speed increased.
- Tank mass reduced.
- Tank armor reduced.
- Tank jump force increased.
- Tank cloaking beacon removed.
- Tank can carry a pack now.
- Tank weapons (RPG, Quad Chaingun, and RL) have reduced damage amounts.
- Tank can now jump out of raindance unassisted, and climb hills.
- Interceptor refire slowed down.
- Mercenary boost beacons now have a 5 second delay.
- Deployable Platforms can take twice the damage.
- Missile Turrets respond slightly faster.
- Observers can not whisper.
- Phase Shifter system reworked.
- Jail Cell completely reworked.

v1.30
- Fixed bugs in the jail cell code.
- Fixed Dropship Gen code.
- Strengthened the Necromancer.

v1.31
- Fixed a bug with the new phase shiter code on Snowblind.
- Re-wrote alot of the droid code.
- Suicide now spawns where it is supposed to.
- All 3 take much more damage from collisions.
- If controller of droid runs into another player on his team including himself, he is killed. This should stop or atleast slow down teamkilling and players pushing themselves thru objects, as well as trapping team members in stations.
- While controlling droids, player cannot go to command screen. Use Jump to self-destruct droid. This should reduce the number of dead droids left on the map.

v.2.0 BETA
Annihilation has been overhauled to improve game play for everyone, along with removing all cheats and bugs. No more Team killing or Spawn Killing. Players get 5 seconds of invulnerability on respawn, and after jail time. Mine launcher and OS have been fixed to eliminate team killing.

Nearly every part of the mod has been improved or reworked.
-Base cloakers only cloak select objects, and can be countered with the sight pack, all objects decloak on contact.
-Mine launcher and grenade launcher heve been combined into the Mini Bomber, which is TK proof.
-Admin is hack proof and some (mostly admins) have said 'Magical..'
-Base damage (Inventorys and Generators) can be voted on or turned off by admin.
-Chamelians can no longer use enemy inventories, and teams can deploy a 'cham sensor' to warn of nearby invading Chamelians.
-Drop ships actually drop, deploy with rotation of the deploying player (you can chose where they point), and are called down by destroyable beacons.
-And so on..

v.2.1
Annihilation 2.1 includes many unique game play changes not found in other mods, including:
De cloaking packs to counter base cloaker and cloak beacons. Cloaked items also pop visible for a second on collision, so getting lost or trapped in your own base is a thing of the past.
Explosive ammo cans. Ammo cans explode when fired upon, like they would in the real world. If Disc launchers were available... This allows for some interesting techniques never before possible with Tribes. Two ammo cans of the same type in the same place will explode because of quantum overload, handy in a duel.
Necromancer armor gets the 'Ghost Pack'. Based on phasing theory, this new technology allows the user to 'Ghost' through vertical base walls. Necromancer armor only allows energy based spells, but defenders will still need to watch for this interloper.
Zappy Inventories. Inventories can be accessed and used from a connection area near the front of the station via a small connection beam. Gone are the days of endless lines at inventories or station kick times. Server admins can choose from regular, extended, or zappy inventories. Admins can also toggle a 'Always Accessible' mode that allows inventory anywhere, without inventories.
Players observing can toggle through 5 different observer modes with the next weapon key. Standard orbit, far orbit, first person, third person follow, and follow far. Expand your observing experience.
Destroyable, descending Drop ships. Builder armor can deploy 3 different types of drop ship beacons that call down orbiting ships. Drop ships descend into position, with spawn points and repair packs inside. Drop ships may be destroyed by disabling the generator, causing a chain reaction that consumes the whole ship if not repaired.
Builder mode. Admin can toggle Builder mode, allowing players to deploy unlimited numbers of whatever pack carried. Builder mode also allows Instant Inventory access, no need to return to inventory to get new items, merely toggle into inventory screen. Laser range finder (Target Laser) turns into cutting laser for nearly instant vaporization of deployables in builder mode. Toggling Builder on with more than a handful of players in a server makes for a very interesting game, to say the least..
Advanced deploy code to stop off- sides turreting. This has been standard in Annihilation for some time, but worth mentioning. Bases have an enemy turret -free zone around them based on map size.
Out of bounds bounce back. Players going out of bounds wont stay out of bounds long. Like a giant trampoline stretched around the playing field, mission boundaries will bounce players back into the mission area. Some players use this to their advantage, adding another interesting twist to gameplay.
Countless security holes, cheats fixed. Including vehicle and weapon cheats, exploits have been removed.
Annihilation standard armors, weapons, packs and deployables. Plus many more in this release. Annihilation is easy to play and complex enough to stay interesting. Whatever role you're comfortable playing, there is something for you here in Annihilation, and much more.

Annihilation 2.1 also includes powerful, flexible admin, and server controls. Including:

Ip Logger. Logs players names from a given ip. Handy for spotting imposters or recently kicked players.
Auto admin. Admin list is server configurable, and flexible.
Various admin controls to disable voice packs, timed detounges, freezes, and other penalties make adminning less of a chore. Admins can re spawn players, remote kill by poison, explosion or fire, and remote observe without changing to observer mode. Server tracks BKing and reports to players team mates and admins. Admins can force unfounded votes, or make final decisions appropriately.
Admins can start votes, force votes, or disable types of voting easily. Vote win percentages are server configurable, and can be modified by type of vote.
Global destroy and fix commands. Admins can destroy or fix turrets, deployables, deployable turrets, generators, inventories, stations, or vehicle stations. Admins can also toggle no new deployable turrets, permanently disable turrets, stations or generators. Bases can be set to auto repair slowly (generators and stations), or take no damage. Player damage can be disabled also. Admins have more control, and server can be configured for any game condition.

v.2.3
Gameplay changes Included in 2.3:
Zappy Inventories: allow more than one player to buy inventory at once. Walk near the front of a station, when the blue connect beams zap you, you're connected! You may buy favorites, change armors, or buy items while connected. You can view available items by toggling into the inventory screen as in other mods. No more waiting for stations!

Weapon Options: Particle beam, Mini Bomber, and Vulcan weapons have different firing modes. Change modes through the tab menu, or with the 'use laser' or 'use blaster' keys, Tribes default 1 and 6 keys. Changing modes will modify how the weapon fires, and can be done even while firing. The Target Laser has an additional mode in Build mode, cutting laser.

Beacons: Tribes default 'b' key will do different things for different armors. Spawn armor beacon is a speed booster, Angel beacon is a speed brake, Builder beacon deploys an inventory station, etc...

Grenades: Grenades also vary by armor. A Chameleons grenade is a timed bomb, while Builders grenade is a small energy sapping blast that affects turrets and players. Grenades are tailored to the armors.

Exploding ammo: Another major change over other Tribes game types. Ammo cans explode when fired upon. More than one can of any type in the same place will auto-detonate. Ammo cans can be used to quickly remove enemy defenses.

Annihilation servers are highly configurable. Server owners can turn on build mode with infinite deployables, turn CTF Flag hunter mode on, toggle inventory methods to always available. Owners can edit the admin list and add admins from within the game. Annihilation also includes 'Happy Breaker' to foil would be cheaters, and many other features.

The Annihilation 2.3 setup routine will report installation statistics to the annihilation homepage. These stats can be seen just below the menu on the right side.


v.3.x
3.x Changes in no real order...
All changes by plasmatic

Items, armors, weapons moved to seperate folders outside .vol
folder ripper employed
Death message tweaks
Funk remover for chat. -function Ann::Clean::string(%string)
Remoteeval spam throttle -function evalspam(%clientId)
Simplified multi image weapon mounts. -function Weapon::CompleteMount(%player,%item)
Cham return flag bug fixed.
Player impact transfer added.
OnContacts fixed for armors.
Multiple connection vote slamming thwarted.
Random map no longer picks training maps.
Poison damage death now plays death animation.
Airbase brought down to 100m up from 150m.
Various item descriptions shortened to fit in the inventory screen.
Control Jammer code reworked.
Interceptor team use/ destroy count fixed.
Mobile inventory gets zappy inv.
Vulcan ammo max upped to 300 from 200 for most armors.
Cat sensor code modified, distance based now.
Deployable Armors added to mission editor.
Mine throw bug fixed.
Item deploy greatly simplified -function Backpack::onUse(%player,%item)
Energy pack use booster.
Zappy inv beam length reduced.
Various fixes to zappy inv code.
Friendly turrets no longer fire at friendly chams.
AI can no longer use vehicles
OS explosion power reduced over distance.
OS delete player bug fixed.
Lucifers hammer added.
Neuro Basher limited to 2 per team.
Restricted Pitchfork to ff doors and players in regular play.
Various admin hack holes closed
Reduced ammo mine explosion strength 6 times.
Slapper loaded only when server started in $build mode.
Throw repair kit at equiptment to heal.
Weapon help for weapons with modes modified to help newbies.
Stat tracker.
Overflow passwording.
In game auto admin editor.
Power functions fixed for Snowblind map. -only one gen in map.
Teleporter insanity fixed. No more through walls and ceiling.
Flame thrower no longer works inside walls. -Ghost pack fix.
Inventory disabled when players clipping through terrain -Ghost pack fix.
New Out of bounds bounce.
Replaced 5 second limit on beacon boosters with beacon explosion at > 2 beacons in < 5 seconds.
Use beacon or grenade removes spawn unvincibility.
Added booster shockwave.
Player speed indicator when over 50m/s
Whisper flag cleared when whisper target drops.
Vote time limit changed to vote add time.
Added more crash protection.
Classic weapon rotation.

Nuke bomb collision radius changed, fix for falling through terrain.
Jetting while shocked no longer damages.
Built anti crashes into Annihilation client.
Added anti crash code to comchat.cs
added wait times to remote evals to remove vulnerabilities.

Fixes in July 2006:
Fog distance finder and related code.
Mine launcher spam fixed.
Death cam adjustments. Will point towards killer, or at face if suicide.
Rotating flag fix.
Drop ship deploy areas tweaked.
Admin option to kill all launched mines
Admin option to 'kill sky' -drops random projectiles all over the playing field.
Agoraphobia option added to annoy. -Drops random projectiles on players head until dead.
Added sound when attaching to moveable object with pitchfork.
Pitchfork beam no longer attaches to non moveable objects.
Removed kickback on dead particle beam users -looked strange.
Fixed vehicle station to include all vehicles. -Bug.
Removed selling expensive packs at small deployable inventories. -Exploit.
Update time instantly when adding time to match.
Added simplified mod info to main options menu.
Changed 'out of area damage' to 'Map boundries' to reduce retardedness.
Changed sniper rifle to use Sniperdamage type, modified player::ondamage to keep damage same.
Fixed tourny mode.
Removed admin observe player (while playing) when in tourny mode. Potential exploit.
Added global notify when damaging a player beyond visible distance.
Modified change time limit menu to eliminate setting limit to less than time left and accidently starting next mission.

No more shockwave for phase shifting necro's 7/21/2006 5:13AM
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