Where are you getting these statistics?
Site your sources, buddy!
I just tried it myself, and you're correct (about the nerf, not the stats)...
Out of like 50 shots, I successfully hit one target.
My target underwent gender reassignment surgery the one time I hit them and again when it wore off.
I think their skin also changed from their preferred skin to base skin, but didn't restore when stasis wore off.
Also, the target was still able to shoot me despite being in stasis.
I think the new projectile speed is about the same as the original, which would be fine if you didn't need to get a direct hit... There's 2 options to fix this: Either expand the explosion radius or increase the projectile speed.
The reload time is definitely way too long, since it's currently nearly impossible to hit a target, but if you fix the aim problem, perhaps this will balance itself out... Might need a little tweaking to find the sweat spot that's fair and balanced.
Personally, I'd scrap the whole thing and start from scratch.
I had a concussion grenade idea that could replace jailgun/tower, disarm spell, and stasis spell!
Here's how it would work:
- 1) It won't actually cause any damage, but it will compare your damage level and shield strength to the explosion's damage value to determine whether or not it has any effect on you, at all.
2) Any player "damaged" by the explosion will play a death animation. The animation lasts about 4 seconds, and then they'll pop back up like a prairie dog.
3) They'll be forced to observe themselves for those 4 seconds, then they'll regain control of their body survived all 4 seconds.
4) They'll drop any mounted items (weapon, pack, flag), and anyone who contacts their unconscious body can steal their ammo and other weapons, just like if they were dead.
So, if I were replacing the jailgun, this weapon would basically be a grenade launcher that uses ammo, and if I were replacing spells, it would simply conjure the same projectile using energy, instead of ammo.