Mod Updates

AnniDv6
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Joined: Mon Dec 12, 2011 3:25 pm

Re: Mod Updates

Post by AnniDv6 »

Added a projectile in the shape of the vehicle that was destroyed for all of the vehicles explosions to give them the illusion of crashing when destroyed.

Added a fire sound to the Bomber vehicle.

Slowed the vehicles down for balance and in preparation of things to come. They will probably still need some tweaking.

Fighter maxSpeed = 75; // Was 95
Interceptor maxSpeed = 80; //Was 100
Bomber maxSpeed = 60; //Was 75
Transport maxSpeed = 50; //Was 85
perrinoia
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Re: Mod Updates

Post by perrinoia »

Noice!
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SGT ROCK
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Re: Mod Updates

Post by SGT ROCK »

Dunno... pretty much makes em sittin ducks for PB ! STU is sure to love this, if he ever comes back.
"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman

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perrinoia
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Re: Mod Updates

Post by perrinoia »

That's a good thing... Laser weapons should be quick enough to target flying objects that move slower than light.
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Fixious
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Re: Mod Updates

Post by Fixious »

Great, PB dominates even more than it already does.
perrinoia
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Re: Mod Updates

Post by perrinoia »

That's always been the point.
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AnniDv6
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Re: Mod Updates

Post by AnniDv6 »

Made some quick fixes on maps today.
Psychonaut
Fixed a respawn point being at the wrong base and changed the score value of flag captures from 2 to 1.

A_Snipers_Dream and Snipers_Dream2
Removed the objective switch and the sensors and solar panels that belonged to the objective.

Spiridan
Removed the objective switch and fixed team structures belonging to the wrong team.

BellaOmega
Changed the cap limit from 600 to 8.
perrinoia
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Re: Mod Updates

Post by perrinoia »

Lame.
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KILROY
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Re: Mod Updates

Post by KILROY »

perrinoia wrote:Lame.
??????
perrinoia
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Re: Mod Updates

Post by perrinoia »

Death666 wrote:A_Snipers_Dream and Snipers_Dream2
Removed the objective switch and the sensors and solar panels that belonged to the objective.
This is a lame way to fix a bug. Instead of removing the objective, I would rather have seen the bunker and airbase deploy check fail when too close to the objectives.

These aren't the only two maps with this problem, and there will always be more.
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