Mod Updates
Re: Mod Updates
Can statis be reinstated to its previous glory? It hasn't been used in the server once since the update.
Re: Mod Updates
Want that the point.Azul wrote:It hasn't been used in the server once since the update.
Re: Mod Updates
Patched a few things today.
Decreased Chameleon armor running speed and jump height
Restored the cloaking beacon to Chameleon and Necromancer armor
Increased the muzzle velocity of the Necromancers' Stasis Spell
Re: Mod Updates
Added a small patch today.
When buying armor a players beacon timer now resets. This will help make sure beacons can be used when switching armors even if the previous armors beacon had not reset.
Added a check to see if a Cloaking beacon (Necromancer and Chameleon) or a Shield beacon (Titan) is already active before using another one.
All beacon abilities that make sound will now play the sound both for the user of the beacon and locally.
Added description messages on use for beacons that did not have them already.
Tank beacon now vents exhaust smoke with a small damage cloud.
Re: Mod Updates
Did the Angel armor get any updates recently? It seems a lot slower than it used to be, both in the air and when skiing on the ground.
Re: Mod Updates
Angel hasn't had any mobility changes. Is this still ongoing? I'll see what I can find out.
Re: Mod Updates
I had this issue recently- feels like theres bricks tied to my feet - but its been on and off for me... pretty weird
Re: Mod Updates
I think it's stasis spell.
I noticed someone spamming me with it yesterday.
Took me awhile to figure out what was going on because the game message is red and has no sound effect.
I think it should force you to observe yourself so you can't look around and throw grenades.
I noticed someone spamming me with it yesterday.
Took me awhile to figure out what was going on because the game message is red and has no sound effect.
I think it should force you to observe yourself so you can't look around and throw grenades.