Tribes HD v2

D4M45T3R
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Re: Tribes HD v2

Post by D4M45T3R »

Do u seriously expect it will come in top 10 with player base consisted of few dozen ppl?
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Fixious
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Re: Tribes HD v2

Post by Fixious »

No.
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DaJ4ck3L
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Re: Tribes HD v2

Post by DaJ4ck3L »

Fixious wrote:Something to keep in mind. This is regarding Groove's config, dunno if it's the same in HDv2.
Can't get my mouse to work in this (it snaps to... out of the window if windowed, to nowhere if not).... running windows 8, any idea what compatibility settings or whatever I need to figure out?

Edit: Figured it out, I had to disable dpi scaling.
https://www.reddit.com/r/Tribes/comment ... ou/cmmqnf9
kk ill take a look.

and also, im sure it wont win or even come close, but i still vote because it's the best mod to me on that site. :)
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Groove
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Re: Tribes HD v2

Post by Groove »

just a tip: i noticed when playing around with HDv2 that it forgets what map you last loaded if you host because of the hrfixfix in autoexec

i avoid that problem with this:

Code: Select all

echoc(3,"fix4hrfixfix" );
%saveplaymode = $pref::PlayGameMode;
%savemission = $pref::LastMission;
createServer("Broadside", false);
$pref::PlayGameMode = %saveplaymode;
$pref::LastMission = %savemission;
$cdTrack = 0;
and i put it at the top of mjhires.acs.cs to avoid cluttering up autoexec

it just saves the last played gamemode/mission to a temp var and restores them back after our cheezy fix for hrfixfix, that way when you go to host it still remembers the last map you hosted with
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DaJ4ck3L
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Re: Tribes HD v2

Post by DaJ4ck3L »

does anyone else crash quite a bit using this build?

and also thanks groove.
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Fixious
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Re: Tribes HD v2

Post by Fixious »

On Annihilation I do from time to time, either during a game or between map loads. Pretty rare on LT though it seems.
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DaJ4ck3L
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Re: Tribes HD v2

Post by DaJ4ck3L »

yea has to do with some of the maps. i found one today that has been getting me all week (run the halfpipe). i deleted out of anger today lol.
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