The Annihilation mod was originally developed by Scavenger, who I believe was a renegades player.
I started playing after Sevnn took over development and released 1.31 and 1.34 beta.
Next, Plasmatic took over and released 2.0 beta, 2.1, 2.3, 3.0 beta and 3.0 with help from Scavenger to develop the last 2 versions.
C3j97 modified 2.3, making deployables incredibly resilient and making tank more mobile than the troll armor.
Kigen also modifed 2.3 making the most stable version of the mod ever released, and adding new features like a player profile registration system to combat impostors.
Crow combined the 2 mods and added a bunch of features, such as stats tracking to provide more incentives for registering, and the arena option which I hate very much.
Death666 has taken over development now and has added a massive collection of maps and continues to fix bugs and balance the mod.
Lastly, I've provided probably had the most influence over the mod since even before I learned to code and gained access to this server, all of the previous developers had implemented my suggestions, such as animated descent sequences for drop ships, destroyable drop ships, destroyable bunkers, bug fixes, and balance tweaks (however some of those things have been removed from the current build).
After learning to code and gaining access to the server, I implemented someone else's suggestion by adding a welding feature to the pitchfork, removed some annoying server messages (the server used to tell players when they were being ignored, and then they would retaliate with local spam and team killing).[/list]
And here is a list of changes to expect!
- Stasis spell glitch fix
- Inventory through walls or terrain glitch fix
- Damage scale balance and tweaks
- Turret cover snap feature (snaps to the position and rotation of the LOS Object).
- Deploy check standardization (no deploy checks for pitchfork-able items, less annoying error messages all around)
- Team Item Max for suicide det packs to reduce spam
- Nuke weapon modes?