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Map Fixes?

Posted: Tue Nov 20, 2012 6:20 am
by S_hift
there are a couple of maps that caught my eye, one of them was yugostien. That map is hard on the frame rate. I'm pretty sure that it has something to do with a certain number of objects perceivable.

It appears that all 200 squares that make up the 4 bridges are actually causing this frame rate lag. This isn't the only map that has too many objects in it. The grass_bowl2 is another example of this. It has too many polygons in it and its also Plasmatics map and it should be put back to its original intended design.

Re: Map Fixes?

Posted: Mon Nov 26, 2012 9:49 am
by S_hift
bump WHAT SAY YOU FOOOLS!!!!

Re: Map Fixes?

Posted: Tue Nov 27, 2012 7:08 pm
by Striker
Image

Re: Map Fixes?

Posted: Wed Dec 12, 2012 7:10 pm
by S_hift
lol is that from lotr?

Re: Map Fixes?

Posted: Thu Dec 13, 2012 5:21 pm
by Striker
Yeah lol I made it to fit the "What say you" xD

Re: Map Fixes?

Posted: Thu May 16, 2013 7:02 am
by S_hift
yugostien is a huge problem though.

Re: Map Fixes?

Posted: Fri May 17, 2013 7:13 am
by AnniDv6
I will take a look at yugostein and greenbowl2 has already been dealt with. I guess I could delete the entire bottom section of the platforms on yugostein as they are pretty pointless anyways. There's really no reason you should be getting bad fps lag on these maps though and considering that you're still the only one that has actually reported it leads me to believe it's something else. Are you using high def skins or anything? How many cpu cores do you run tribes on? What are your computer specs? Does the original grass bowl by plasmatic have fps issues for you?