Map Fixes?
Posted: Tue Nov 20, 2012 6:20 am
there are a couple of maps that caught my eye, one of them was yugostien. That map is hard on the frame rate. I'm pretty sure that it has something to do with a certain number of objects perceivable.
It appears that all 200 squares that make up the 4 bridges are actually causing this frame rate lag. This isn't the only map that has too many objects in it. The grass_bowl2 is another example of this. It has too many polygons in it and its also Plasmatics map and it should be put back to its original intended design.
It appears that all 200 squares that make up the 4 bridges are actually causing this frame rate lag. This isn't the only map that has too many objects in it. The grass_bowl2 is another example of this. It has too many polygons in it and its also Plasmatics map and it should be put back to its original intended design.