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SOFLAM system
Posted: Sun Jul 06, 2014 10:53 pm
by browneyes
when i target someone with targetting laser, it locks on him.
and my teammate who has chasable weapon (like rocket launcher or stinger missile) fires near the laser points,
then rocket chases target. very simple!!
how about this idea??
(from Tribes2 and Battlefield)
Re: SOFLAM system
Posted: Mon Jul 07, 2014 10:06 am
by SGT ROCK
I like it !! Like an IR designator system and would give the targeting laser some real use. Could be abused though... perhaps? Might take some tweaking?
Re: SOFLAM system
Posted: Mon Jul 07, 2014 7:41 pm
by browneyes
yeaaa i think targetting laser should be more useful than now too.
Re: SOFLAM system
Posted: Sat Aug 30, 2014 1:20 am
by S_hift
cool idea, but maybe just for stinger missile and missile turrets
Re: SOFLAM system
Posted: Wed Sep 03, 2014 6:35 pm
by S_hift
another idea to add to this From tribes ascend. if you're on a kill streak have a ammo station drop or at the target laser or a ammo station materialize were you point the laser
Re: SOFLAM system
Posted: Thu Sep 04, 2014 8:21 am
by browneyes
is that Orbital strike?
Re: SOFLAM system
Posted: Thu Sep 04, 2014 12:30 pm
by S_hift
no orbital strike would be about 6 or 7 phase missiles coming from the sky lolz. think agoraphobia punishment admin function
Re: SOFLAM system
Posted: Mon Dec 22, 2014 10:48 pm
by floatereater
there was a version of Shifter TG that had a similar functionality
You pointed the laser, and if you held it for 15 seconds grenades would spawn from the air and drop onto the target.
It was pretty strong, it dropped 6 or 7 grenades really fast and could take out turrets and seriously damage deployable bunkers. But you would usually get killed before 15 seconds were up
Re: SOFLAM system
Posted: Sat Jan 24, 2015 4:02 am
by browneyes
that's really cool haha