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Rename Mortar to high-explosive projectile
Posted: Mon Apr 11, 2016 8:06 am
by LM|RCMP*
For anyone who knows anything about real world weaponry, you will know that a mortar is defined as " a short, smoothbore gun for firing shells (technically called bombs) at high angles."
The mortar gun in game, which we wrongly call a mortar gun, IS NOT fired at high angles (or for you perfectionists, trajectories). This is why I think we should simply rename it to simething like "high-explosive projectile". It has more impact-explosive energy than a standard grenade launcher, so to name it similar to grenade launcher would be foolish.
Obviously this wouldn't really have any impact on the gameplay, but It would make it somewhat more realistic. If need be, I can work on the files with the relevant data to be renamed, and just post them here, so all that would be needed was to replace the files in the mod
Re: Rename Mortar to high-explosive projectile
Posted: Mon Apr 11, 2016 8:49 am
by perrinoia
You CAN shoot it at a high angle...
The projectiles ARE ballistic...
They DO explode like bombs...
The only reason we don't always shoot them up into the air, is because we have jetpacks, and are frequently elevated above our targets. Or because they bounce of walls rather than explode on contact, so we shoot them around corners.
However, I have a suggestion to rename something that makes more sense...
Annihilation mod was named after the game Total Annihilation", yet that's about where the similarities end.
In Total Annihilation, there were two factions. ARM vs Core.
ARM had a weapon called the Annihilator, which was an energy based laser weapon that could destroy most targets with a single shot.
Core had a similar weapon called the Doomsday Machine. It could fire more rapidly, and had a variety of different strength lasers.
Therefor, I suggest we rename standard particle beam mode to "Annihilator mode" and turret killer mode to "Doomsday mode".
Re: Rename Mortar to high-explosive projectile
Posted: Mon Apr 11, 2016 9:15 am
by The Boloblur
^^^ That would be much cooler to rename. I totally agree
Re: Rename Mortar to high-explosive projectile
Posted: Mon Apr 11, 2016 9:39 am
by LM|RCMP*
probably easier to rename too. not as many instances of it in the files
Re: Rename Mortar to high-explosive projectile
Posted: Mon Apr 11, 2016 10:12 am
by perrinoia
True... You'd fuck up everyone favs by changing item descriptions, but the name of a weapon mode won't effect anything.
Re: Rename Mortar to high-explosive projectile
Posted: Mon Apr 11, 2016 4:12 pm
by AnniDv6
Because people going invisible, leaving explosive copies of themselves around and teleporting is OK, but that pesky gun isn't accurately named!
Re: Rename Mortar to high-explosive projectile
Posted: Mon Apr 11, 2016 4:20 pm
by perrinoia
You forgot jet packs, rocket jumping, energy shields, and walking through walls...
Re: Rename Mortar to high-explosive projectile
Posted: Mon Apr 11, 2016 9:42 pm
by The Boloblur
Yeah, but it's not like we haven't brought all those issues up in topics to get them all addressed and do what we can about it. I wish I had a copy of the Legendz mod so I could just code it all out myself. Might take a while longer but I don't have anything else to do anyways.
Re: Rename Mortar to high-explosive projectile
Posted: Tue Apr 12, 2016 7:10 am
by perrinoia
I'll spare you the headache by not sending it to you.
Re: Rename Mortar to high-explosive projectile
Posted: Tue Apr 12, 2016 8:05 am
by The Boloblur
perrinoia wrote:I'll spare you the headache by not sending it to you.
Thanks!