Crashing when objective is captured.
Posted: Fri Jul 11, 2014 5:11 pm
For some reason Tribes crashes whenever an objective is captured now. It seemed to happen after I installed a demodrop script, so I removed it but it still crashes. This is the message that pops up:
My assert.log file has several of these in it:
========================================================================
FATAL: ..\..\..\engine\Dgfx\code\g_barray.cpp @ 369
GFXBitmapArray::read: missing bitmap 10 for Opening.pba
========================================================================
FATAL: ..\..\..\engine\Dgfx\code\g_bitmap.cpp @ 434
Dimensions MUST be powers of 2!
========================================================================
I can host a game and capture objectives without any issue. It only seems to happen on the Anni server.
My assert.log file has several of these in it:
========================================================================
FATAL: ..\..\..\engine\Dgfx\code\g_barray.cpp @ 369
GFXBitmapArray::read: missing bitmap 10 for Opening.pba
========================================================================
FATAL: ..\..\..\engine\Dgfx\code\g_bitmap.cpp @ 434
Dimensions MUST be powers of 2!
========================================================================
I can host a game and capture objectives without any issue. It only seems to happen on the Anni server.