titan sniper buggy

User avatar
DESTROID
Posts: 125
Joined: Sun Jul 20, 2014 5:46 pm

titan sniper buggy

Post by DESTROID »

Me or the sniper of titans is again with that bug you hit the target and not hit the shot grazed past him as he had ??????????


Several cases of this happening shots are even shots close :fpalm:
Image
User avatar
browneyes
Posts: 402
Joined: Mon Mar 03, 2014 12:14 am

Re: titan sniper buggy

Post by browneyes »

non register?
Image
Image
User avatar
'][']-[RiLL3R
Posts: 391
Joined: Sun Jan 22, 2012 12:18 am

Re: titan sniper buggy

Post by '][']-[RiLL3R »

^^^ Deal with it.
"Find a Job You Love and You'll Never Work a Day in Your Life"
Image
User avatar
DESTROID
Posts: 125
Joined: Sun Jul 20, 2014 5:46 pm

Re: titan sniper buggy

Post by DESTROID »

This is plot against min
Image
User avatar
DESTROID
Posts: 125
Joined: Sun Jul 20, 2014 5:46 pm

Re: titan sniper buggy

Post by DESTROID »

Yesterday the same thing happened.

I'm getting angry that shit, I'll end up stopping playing.
Image
User avatar
DESTROID
Posts: 125
Joined: Sun Jul 20, 2014 5:46 pm

Re: titan sniper buggy

Post by DESTROID »

I'll hit somebody with a sniper shot and not hit the player in the player it explodes like she had been grazed.

and this happens several times, miro easy shots near the middle of the player and not hit


____


Eu vou acertar alguem de sniper e o tiro não acerta o jogador ele explode no jogador como se tivesse passado de raspão.

e isso acontece varias vezes, tiros facil de perto miro no meio do jogador e não acerto
Image
perrinoia
Site Admin
Posts: 3732
Joined: Sun Jul 01, 2012 7:18 pm

Re: titan sniper buggy

Post by perrinoia »

Think of the server as a referee, who has the final say on whether or not a baseball player was tagged out.

In an actual baseball game, there is reality, and then there is what each person thinks they saw.
In a video game, what the server thinks they saw is reality, and what the players see can be effected by lag.

For instance, if player 1 shoots player 2, and sees an explosion, he thinks he hit player 2, but player 1 might have lagged, and not received the information that player 2 zigged instead of zagged, and therefor avoided the projectile.

When the next packet of information is received from the server, player 2 is still alive and well, and not where player 1 thought player 2 was, and player 1 is pissed off.

There are two solutions to this problem.

1) Play with your client side prediction settings to reduce the frequency of non-registered hits.
2) Don't live in fucking Brazil.

Hope this helps!
Image
User avatar
DESTROID
Posts: 125
Joined: Sun Jul 20, 2014 5:46 pm

Re: titan sniper buggy

Post by DESTROID »

're Wondering Perrinoia me?

I know what I saw and that's not even because I use a lag of 35 MB internet

you think I'm noob that not you?

I never complained about anything, but it's a point I've got to complain about?
Image
User avatar
DaJ4ck3L
Crow{OZ}
Posts: 3375
Joined: Thu Jul 22, 2010 11:51 pm
Contact:

Re: titan sniper buggy

Post by DaJ4ck3L »

It's been like that since the particle beam grew wings and learned to charge. It has just now become a problem for you? Sometimes the laser misses but the target still dies, sometimes the laser hits but the target still lives. It is part of the game, and something you just have to accept.

There is no fix.
Image
User avatar
Erowid
Site Admin
Posts: 684
Joined: Fri Dec 09, 2011 8:02 am
Location: Wisconsin
Contact:

Re: titan sniper buggy

Post by Erowid »

netset 10/10 , would recommend
__________________________________
____________________________________________________
Image
Image
Image
Image


Image
Post Reply