Spinning APCs
A video collection of spinning bombers and Transports
If this is a glitch, I like it.
CAUSALITY LIST:
wil
MeAnStReEt
Bonerville
+]-[+ DaRk
B3dztech{BDZ} and FIRE IN THE HOLE
S']['U's Best Videos
Re: S']['U's Best Videos
Last edited by S']['U on Tue Oct 01, 2013 12:55 am, edited 1 time in total.
Re: S']['U's Best Videos
I wasn't flying the ship. I shot the passenger and sent it into a spin.virus wrote:I was expecting a POV of @01:58
That was the first time I ever saw an APC spin.
That last video clip is now a few years old, and I don't have the original demo anymore, so unfortunately that's the only angle I have on it .
Re: S']['U's Best Videos
I was wondering when you were going post that demo with the bomber going all the way in. Still have yet to see an APC spin myself. Curious if it has to do with your tribes setup and if anyone else would of seen it the way we do in your video using a different config. Been playing since '98 and have never seen an APC spin like that.
DaRk{OZ}
[FAQ] - Frequently Asked Questions
[FAQ] - Frequently Asked Questions
Re: S']['U's Best Videos
There's nothing special about my config. (old farts like to keep things simple)DaRk wrote:I was wondering when you were going post that demo with the bomber going all the way in. Still have yet to see an APC spin myself. Curious if it has to do with your tribes setup and if anyone else would of seen it the way we do in your video using a different config. Been playing since '98 and have never seen an APC spin like that.
I'm running 1.30 with just a simple radar HUD.
For scripts, I have Democam, Random Taunt, and Twirl (a simple script that makes your player spin with a keybind.)
I also use custom red APC skins.
Black Sheep also made me a custom APC kill-counter and I have a custom locator for players requesting APC pickups from paranoia.
These two weren't installed at the time I witnessed the first spin a few years ago.
The one thing that all these spins have in common is that they occur when a player (usually the driver) jumps out
just before a collision with a stationary object.
I suppose that if you did that often enough, eventually you'd be able to duplicate the effect.
-----------------------------------------------------------------------------------------
Twirl.cs:
EditActionMap("playMap.sae");
function twirl()
{
postAction(2048, IDACTION_TURNLEFT, 0.9);
}
bindCommand(keyboard0, make, control, "1", TO, "twirl();");
bindCommand(keyboard0, break, control, "1", TO, "");
EditActionMap("playMap.sae");
function twirlstop()
{
postAction(2048, IDACTION_TURNLEFT, 0);
}
bindCommand(keyboard0, make, control, "2", TO, "twirlstop();");
bindCommand(keyboard0, break, control, "2", TO, "");
Re: S']['U's Best Videos
good shit stu.
- Puppetmaster
- Posts: 56
- Joined: Sat Jul 27, 2013 11:43 pm
Re: S']['U's Best Videos
He also uses HappyFlight.cs which allows him to see through terrain when flying and exploits air bases into auto healing.
Re: S']['U's Best Videos
The "HappyFlight" you see is actually built into democam so you can easily find where the players are after spawning your camera.Puppetmaster wrote:He also uses HappyFlight.cs which allows him to see through terrain when flying and exploits air bases into auto healing.
This only happens when I'm playing demos.
I assure you, when I'm playing live I can't see through hills or buildings.
I think the auto-heal on the airbases has been fixed.
I haven't seen it in awhile.
- Puppetmaster
- Posts: 56
- Joined: Sat Jul 27, 2013 11:43 pm
Re: S']['U's Best Videos
Sounds like something someone running HappyFlight would say.
Re: S']['U's Best Videos
Puppetmaster wrote:Sounds like something someone running HappyFlight would say.