Mission (CTF): Sector7

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'][']-[RiLL3R
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Re: Mission (CTF): Sector7

Post by '][']-[RiLL3R »

DaJ4ck3L wrote:
Probably should use these SS instead of the software ones lol.
Those don't have the new flag position but my shitty ones do! :banger:
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DaJ4ck3L
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Re: Mission (CTF): Sector7

Post by DaJ4ck3L »

Lol, get rid of solar panel on the top of base, and put it up there. Putting it at front door is asking for trouble in a tight one way exit like that. Flags have to be blocked with ff door/platform/crate in most cases, plus D would have to go there. Cluster fuck waiting to happen. Also I'm hoping that solar panel in the wide open isn't only source of power. Put normal gen where flag was, and replace solar panel with flag. Map good 2 go after that.

EDIT: Just looked at fix ss again, seems gen is down bottom. Flag should still be moved though.
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'][']-[RiLL3R
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Re: Mission (CTF): Sector7

Post by '][']-[RiLL3R »

Oh, that's not the entrance lol. The entrance to the lower level has the "antennas" by it.
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item9
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Re: Mission (CTF): Sector7

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DaJ4ck3L
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Re: Mission (CTF): Sector7

Post by DaJ4ck3L »

Alright, well not so bad then. :D

Nice base design btw.
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Re: Mission (CTF): Sector7

Post by '][']-[RiLL3R »

He said, "Thanks!"
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Re: Mission (CTF): Sector7

Post by '][']-[RiLL3R »

:bump: Can we get this map added? :spiteful:
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AnniDv6
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Re: Mission (CTF): Sector7

Post by AnniDv6 »

I'll add all the new and updated versions of maps today
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Re: Mission (CTF): Sector7

Post by '][']-[RiLL3R »

Thanks, Death666! :D
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