New Map: SgtRock

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DaJ4ck3L
Crow{OZ}
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Re: New Map: SgtRock

Post by DaJ4ck3L »

I actually like this one. I see much potential too with rocket jumps off them rocks. Plus I've seen upside downbside many times on a few maps, and non ever had plats inside to help exit/entry through bases. Nice touch there too. Plussss, adding the ramp at the door, and lowering the bases is nice. Use to hate having to aim to hit that hole when it's high up. Leaves a player vulnerable making sure he going to land it by looking at it for too long.

Only thing I would love on this map, is more rocks around the circle ski routes, so even more rocket jump potential could be done with them.

Like in TA, rocks can be used to catch speed/height in anni. Something map makers should note. If a rock is just like 150 meters out from base, I normally boost to rock, then boost again off of rock to get sick air time. Although a rock anywhere on the map can be used like this.

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S_hift
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Re: New Map: SgtRock

Post by S_hift »

I like it! I sent you a pm btw dunno if you saw it or not >_>
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virus
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Re: New Map: SgtRock

Post by virus »

Cool.
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S_hift
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Re: New Map: SgtRock

Post by S_hift »

damn hold space to win.
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DaJ4ck3L
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Re: New Map: SgtRock

Post by DaJ4ck3L »

a ROCKET TURRET!!!!!!
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SGT ROCK
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Re: New Map: SgtRock

Post by SGT ROCK »

:banger: That Rocks Man! Thanks!!! Eager to play it, looks like fun and something different! You guys are really putting out the maps, that's awesome.

"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman

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S_hift
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Re: New Map: SgtRock

Post by S_hift »

CAN YOU DIG IT!!!!
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S']['U
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Re: New Map: SgtRock

Post by S']['U »

Ghost wrote:UPDATED.
Crow I liked your idea of more rocks around the inner ski paths so I added more and spawned some bombers that spawn when the mission starts (maybe STU will appreciate it :tup: )
It would be hard for me to hate that. :ttup:
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S_hift
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Re: New Map: SgtRock

Post by S_hift »

wait a second. I just realized that the exits that are usually the top are now stuck in the ground. Does that mean under mapping is allwoed on this or is there just a tunnel :0
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Re: New Map: SgtRock

Post by S_hift »

question on the map. Checked it out on the server and it appears to have lush night sky with daytime ppl. wuts up with that? daytime fog is rendered by lush.day.ppl and vice versa.
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