THE NEW APCS ROCK
Re: THE NEW APCS ROCK
Forgot to slow that down. Oooops.
Re: THE NEW APCS ROCK
yeah i dig it personally. I think it would be cool to add water damage and call this the super soaker or something. define the damage as collision damage idk. just free thinking here.
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Re: THE NEW APCS ROCK
OK... I've done some more flying and this is what I've determined:
1. There is a problem with launching the deployable transports. They blow up on me immediately unless I am standing totally still while deploying them. I used to be able to deploy them "on the run".
2. The "sticking throttle" problem is still there.
3. I like what's been done with the yaw and pitch (maxBank & maxPitch), but the main problem is the acceleration and deceleration are much too quick and unrealistic. These parameters should be reset where they were. This will not affect maximum speed, only how long it takes to reach it.
As it is, you basically have two speeds: Full throttle or a dead stop (like a scout, which should also be fixed). There is no room for slowing down to hit a mid air target. You either stop completely or zip past it.
4. Maximum forward speed seems to be inconsistent.
Sometimes I can reach over 100 in a few seconds, other times I can't. I don't know why.
100 is plenty fast for maxSpeed. (It was 85)
MaxVertical doesn't really need to be over 80. As it's set now, the vehicle explodes when it hits the ground while descending. Raising it to 90 would make ascending to elevated maps go a bit faster. (it was 74)
I don't know what you have it set at now, but it goes to 0 and hits an invisible ceiling after you hit 99. Did you change the MaxAlt too? This will be a problem in high altitude maps.
After watching his video I can see why Ghost likes the new weapon. However it doesn't shoot like a water hose for me. I assume this was a mistake that has been corrected. The missiles I get are single-fire and nearly impossible to shoot on target, since the slightest movement of the vehicle alters their trajectory.
This is why a weapon with a wider spread pattern would be more appropriate.
I'm much more concerned about how the vehicles fly.
1. There is a problem with launching the deployable transports. They blow up on me immediately unless I am standing totally still while deploying them. I used to be able to deploy them "on the run".
2. The "sticking throttle" problem is still there.
3. I like what's been done with the yaw and pitch (maxBank & maxPitch), but the main problem is the acceleration and deceleration are much too quick and unrealistic. These parameters should be reset where they were. This will not affect maximum speed, only how long it takes to reach it.
As it is, you basically have two speeds: Full throttle or a dead stop (like a scout, which should also be fixed). There is no room for slowing down to hit a mid air target. You either stop completely or zip past it.
4. Maximum forward speed seems to be inconsistent.
Sometimes I can reach over 100 in a few seconds, other times I can't. I don't know why.
100 is plenty fast for maxSpeed. (It was 85)
MaxVertical doesn't really need to be over 80. As it's set now, the vehicle explodes when it hits the ground while descending. Raising it to 90 would make ascending to elevated maps go a bit faster. (it was 74)
I don't know what you have it set at now, but it goes to 0 and hits an invisible ceiling after you hit 99. Did you change the MaxAlt too? This will be a problem in high altitude maps.
After watching his video I can see why Ghost likes the new weapon. However it doesn't shoot like a water hose for me. I assume this was a mistake that has been corrected. The missiles I get are single-fire and nearly impossible to shoot on target, since the slightest movement of the vehicle alters their trajectory.
This is why a weapon with a wider spread pattern would be more appropriate.
I'm much more concerned about how the vehicles fly.
Last edited by S']['U on Thu Mar 27, 2014 2:15 am, edited 4 times in total.
Re: THE NEW APCS ROCK
i'm 100% sure that putting miniguns instead of rockets on the vehicles would be ten times better. And it would be fun to dogfight maybe just have them on the light vehicles?
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Re: THE NEW APCS ROCK
I agree, but suggest keeping the bomber armament as it was and putting miniguns on the deployable transport. The light vehicles already have forward shooting weapons.S_hift wrote:i'm 100% sure that putting miniguns instead of rockets on the vehicles would be ten times better. And it would be fun to dogfight maybe just have them on the light vehicles?
Re: THE NEW APCS ROCK
kk i can do this.
Sadly I lost the original code, so they will forever be changed. I was playing with them when I put on last update, and forgot to revert.
only joking. also next server reset they will revert.
Sadly I lost the original code, so they will forever be changed. I was playing with them when I put on last update, and forgot to revert.
only joking. also next server reset they will revert.
Re: THE NEW APCS ROCK
Crow's trying to give me another heart attack.DaJ4ck3L wrote:Sadly I lost the original code, so they will forever be changed. I was playing with them when I put on last update, and forgot to revert.
Re: THE NEW APCS ROCK
it was funny watching you steer an hpc last night. your ship was vertical and you were flying in perfect 360 circles really fastly.
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Click here for full access to all my tribes downloads
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Re: THE NEW APCS ROCK
I guess you didn't see this video of exactly that:S_hift wrote:it was funny watching you steer an hpc last night. your ship was vertical and you were flying in perfect 360 circles really fastly.
http://www.br.thelandofoz.net/viewtopic ... 645#p16645