DaJ4ck3L wrote:Another idea is to disable pfork / team damage on objects at 3 bk. Just more anti bk code along with the freeze / death match idea.
We need more death match maps. Man DM would for resolve this problem. Disable turrets / D on DM maps, and gg.
That idea can be abused to high hell. I just got out of a game where people complained about me killing mobile inventories, but they kept putting it right in the middle of a combat hotzone. There were constantly lasers, phase disruptors etc being fired through and on that area. Honestly there is enough crap with the warnings and so much griefing going on with the votes that I recommend you remove the average user's ability to vote for kicks. Mobile INV health should be increased to make it more resistant to accidental damage and the message about killing them removed.
Also your idea doesn't take into account that enemies are going to be moving around forcefields and blast walls to block off the enemy teams base, forcing players to kill their own teams forcefield and blastwalls which would then disable your pitchforks according to this idea, then they can't make effective defense when they are already having a tough time.
All of these systematic changes are dangerous and being built around these griefers. Its actually making them more effective and feeding into them, because they know how to get around the rules and bend them as much as possible.
The BK system doesn't need to be enhanced, it needs to be relaxed if anything, with common sense changes to objects that are destroyed in half a second in normal play by accidental and understandable BK's. If you make it so people are going to be punished after 3 bk's then people are going to start blocking with forcefields and blastwalls like crazy, then people who kill them will have pitchfork disabled and be completely screwed.
Stop. Close your eyes. Breathe deeply three times. Relax. Be here and now.