To Crow

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Armageddon
Posts: 49
Joined: Wed Nov 06, 2013 10:40 pm

Re: To Crow

Post by Armageddon »

%this reads a little goofy to me.
%this used in onFire normally refers to the imageslot/item, in %proj you have %this as pos but it looks like %this is still imageslot/item ref. Dunno, just seems odd to me. If not that try a different trans method and scrap Gamebase::getmuzz
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LUNCHBOX
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Re: To Crow

Post by LUNCHBOX »

interesting weapon... I like it.

Thanks for all those blaster shot's at the end :)
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S_hift
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Re: To Crow

Post by S_hift »

Epic Games is going to sue you ghost (unreal tournament)
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perrinoia
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Re: To Crow

Post by perrinoia »

Code: Select all

GameBase::setRotation(%player, "0 0 "@ getWord(GameBase::getRotation(%rocket), 2));
Every time you set a player's rotation, you must make sure the first 2 axis of the player's rotation are zeros. Only ever change a player's rotation around the z axis, or they will shoot and deploy things at a strange angle... Also, this is a little harder to notice, but their jets will thrust at an odd angle, too.

BTW: Great idea... I had a similar idea, before to combine ghost pack, phase shifter, and OS Missiles, so you could fly through a wall then teleport to the missile, but I never did figure out how to make a missile go through a wall without exploding on impact.
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browneyes
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Re: To Crow

Post by browneyes »

:lolz:
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perrinoia
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Re: To Crow

Post by perrinoia »

Awesome gif.
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