Tribes HD

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Ninetails
Posts: 342
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Location: Frankfurt, Germany
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Re: Tribes HD

Post by Ninetails »

perrinoia wrote:That's the download size, right? How big is it after extraction?
Around 1.2 TB
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{SW}SkyWalker
Posts: 664
Joined: Wed Feb 05, 2014 2:46 pm

Re: Tribes HD

Post by {SW}SkyWalker »

Ninetails wrote:
Erowid wrote:
{SW}SkyWalker wrote:Hello crow are u working on somthing? A bug fix?
Yes he is making a 1.4 patch for you. It should be available in a day or two
The patch will be around 30-40 GB so make sure u have enough disc space.
Hahah
No matter how long I stay away from this game I will never forget the stuff this game and community forged onto my heart!
perrinoia
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Re: Tribes HD

Post by perrinoia »

Ninetails wrote:
perrinoia wrote:That's the download size, right? How big is it after extraction?
Around 1.2 TB
I figured it would be something like that, considering how compressible his copy+paste style of coding is...
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{SW}SkyWalker
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Re: Tribes HD

Post by {SW}SkyWalker »

:roflz:
perrinoia wrote:
Ninetails wrote:
perrinoia wrote:That's the download size, right? How big is it after extraction?
Around 1.2 TB
I figured it would be something like that, considering how compressible his copy+paste style of coding is...
No matter how long I stay away from this game I will never forget the stuff this game and community forged onto my heart!
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{SW}SkyWalker
Posts: 664
Joined: Wed Feb 05, 2014 2:46 pm

Re: Tribes HD

Post by {SW}SkyWalker »

Hows it coming along
No matter how long I stay away from this game I will never forget the stuff this game and community forged onto my heart!
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Erowid
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Re: Tribes HD

Post by Erowid »

{SW}SkyWalker wrote:Hows it coming along
how's what coming along?

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DaJ4ck3L
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Re: Tribes HD

Post by DaJ4ck3L »

perrinoia wrote:
Ninetails wrote:
perrinoia wrote:That's the download size, right? How big is it after extraction?
Around 1.2 TB
I figured it would be something like that, considering how compressible his copy+paste style of coding is...
Takes a lot of time to write everything perfect. Hard for just one guy to do I'd imagine.

Maybe sometime when I have a years worth of free time (accounting for work / personal time) I'll get around to revising things.

And I have no plans to figure out what's wrong with your computer sky.
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{SW}SkyWalker
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Re: Tribes HD

Post by {SW}SkyWalker »

DaJ4ck3L wrote:
perrinoia wrote:
Ninetails wrote:
perrinoia wrote:That's the download size, right? How big is it after extraction?
Around 1.2 TB
I figured it would be something like that, considering how compressible his copy+paste style of coding is...
Takes a lot of time to write everything perfect. Hard for just one guy to do I'd imagine.

Maybe sometime when I have a years worth of free time (accounting for work / personal time) I'll get around to revising things.

And I have no plans to figure out what's wrong with your computer sky.
Well I try'd two different coms and both failed to work the first let me play but constantly ruined the graphics the second wouldn't let me Join the server without freezing. The graphics nuts was a Zorin OS 8 and the other one that froze on joining is a windows XP it's def the game because every other version works on both so IDK. And I'm just checking up take your time, I know it's hard with all u have to keep up with.
No matter how long I stay away from this game I will never forget the stuff this game and community forged onto my heart!
perrinoia
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Joined: Sun Jul 01, 2012 7:18 pm

Re: Tribes HD

Post by perrinoia »

Captain Hindsight said you'd have more time to code if you didn't have so much mandatory community service... :trolol:
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Real
Posts: 62
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Re: Tribes HD

Post by Real »

Skywalker I just wanted to apologize on crows behalf, since he is very busy. I wrote the following code for you to make up for it. This is my personal aim adjuster I use. It works best with railgun and particle beam.

Step 1:
Open tribes, and connect to a server. Open your console(press the ~ key under esc)
paste this in"

Code: Select all

$AimScale = 5;
$MuzzleRotation = 0;
function AimAdjust(%i)
{ 
if($AimScale <= $MuzzleRotation)
{
$pref::PlayerFov = "90";
return;
}
if(%i >= 200)
{
schedule("ForwardPrediction("@%i@");",0.01);
$MuzzleRotation++;
return;
}
if(%i <= 200)
{
$pref::PlayerFov = %i;
%i++;
schedule("AimAdjust("@%i@");",0.01);
}
}
function ForwardPrediction(%i)
{
if(%i <= 2)
{
schedule("AimAdjust("@%i@");",0.01);
return;
}
$pref::PlayerFov = %i;
%i--;
schedule("ForwardPrediction("@%i@");",0.01);
}
After you paste that in simple type this in to the console and the aim adjusting will start

Code: Select all

AimAdjust();
Hope it helps you out, makes it really easy to snipe!
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