is there a Back Ground Music script for Tribes1?

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SGT ROCK
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Re: is there a Back Ground Music script for Tribes1?

Post by SGT ROCK »

Sweet setup.. !
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Groove
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Re: is there a Back Ground Music script for Tribes1?

Post by Groove »

browneyes wrote:Nice work groove.
can i use Tribes2's sound track in your plugin?
i dont see why not! :)

worst case scenario you might have to rename them or tell them to load manually

but i'll probably try to do up a 'shuffle all songs in the \soundtrack folder' option

still learning this stuff so not quite sure what i can or can't accomplish yet ;)
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Beavis
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Re: is there a Back Ground Music script for Tribes1?

Post by Beavis »

I just play youtube in the background. Tribes is muted.
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Groove
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Re: is there a Back Ground Music script for Tribes1?

Post by Groove »

anyone wanna test an early version of the soundtrack plugin?

soundtrack_plugin_0.12.zip

extract to your tribes foler, has everything u need including pluginloader, toggle 'cd music' checkbox in sound menu to start playing

should play the correct songs on maps too

still needs a bunch of polishing but works pretty decent as far as i can tell

(list of commands and info are in soundtrack.acs.cs)
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S_hift
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Re: is there a Back Ground Music script for Tribes1?

Post by S_hift »

Groovy...
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Fixious
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Re: is there a Back Ground Music script for Tribes1?

Post by Fixious »

Crashed on map change for me when first trying it. What I've done so far:
  • Joined Annihilation server. Crashed on map change.
    Restarted, hosted my own game and force changed map. No crash, music switched like it normally should.
    Restarted, hosted my own game and capped out. No crash, music switched like it normally should.
    Restarted, joined Community. No crash on map switch, music switched like it normally should. (edit: did this twice so far, no probs)
So, other than Annihilation it seems to work fine. I'll try Annihilation again later and will update this post.

edit: Tried on Annihilation again, didn't crash. May have just been a server crash, which has been happening a bit lately.
Groove
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Re: is there a Back Ground Music script for Tribes1?

Post by Groove »

Cool! Thanks for the testing!

It wouldn't surprise me if there's conditions that would set it off, i haven't done much in terms of checking for malformed commands/results (i usually hit that stuff last) so it's possible that certain maps loading might do funky stuff

also if u hadn't moved the volume slider around yet it wouldn't have set $cdVolume which gets called on the first play, i hadn't really thought of that but that could cause issues

unfortunately andrew not only removed the redbookplugin but also took out all the commands in option.cs and all the other associated scripts so none of the CD options are set in 1.4

next version i'll throw in a check for cdVolume so that other first time users hopefully won't hit the same crash :)

(also easter egg in that .zip - secret version of the auto pluginloader that confirms it's loaded in the console on startup ;) )
Groove
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Re: is there a Back Ground Music script for Tribes1?

Post by Groove »

also i feel like a huge idiot because i learned THE most basic thing about tribes the other day

u can start typing a command in the console and hit tab and it'll autocomplete commands that start with what you typed

i knew it worked it other games but for some reason i never tried it in tribe

15 years later and im still a huge nub in some ways :P
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virus
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Re: is there a Back Ground Music script for Tribes1?

Post by virus »

[NHOP]Virus
Groove
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Re: is there a Back Ground Music script for Tribes1?

Post by Groove »

looks like the script is loading but not the plugin, have you used plugins before? u on win8 maybe and need the plugin fix?

actually by the look of the bar @ the top ya its win8 and u need the plugin fix .exe

http://www.br.thelandofoz.net/viewtopic.php?f=7&t=5980
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