SOFLAM system

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browneyes
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Joined: Mon Mar 03, 2014 12:14 am

SOFLAM system

Post by browneyes »

when i target someone with targetting laser, it locks on him.
and my teammate who has chasable weapon (like rocket launcher or stinger missile) fires near the laser points,
then rocket chases target. very simple!!
how about this idea??

(from Tribes2 and Battlefield)
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SGT ROCK
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Re: SOFLAM system

Post by SGT ROCK »

I like it !! Like an IR designator system and would give the targeting laser some real use. Could be abused though... perhaps? Might take some tweaking?
"Some of you young men think that war is all glamour and glory, but let me tell you, boys, it is all hell!"
-General William T. Sherman

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browneyes
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Re: SOFLAM system

Post by browneyes »

yeaaa i think targetting laser should be more useful than now too.
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S_hift
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Re: SOFLAM system

Post by S_hift »

cool idea, but maybe just for stinger missile and missile turrets
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S_hift
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Re: SOFLAM system

Post by S_hift »

another idea to add to this From tribes ascend. if you're on a kill streak have a ammo station drop or at the target laser or a ammo station materialize were you point the laser
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browneyes
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Re: SOFLAM system

Post by browneyes »

is that Orbital strike?
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S_hift
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Re: SOFLAM system

Post by S_hift »

no orbital strike would be about 6 or 7 phase missiles coming from the sky lolz. think agoraphobia punishment admin function
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floatereater
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Re: SOFLAM system

Post by floatereater »

there was a version of Shifter TG that had a similar functionality

You pointed the laser, and if you held it for 15 seconds grenades would spawn from the air and drop onto the target.

It was pretty strong, it dropped 6 or 7 grenades really fast and could take out turrets and seriously damage deployable bunkers. But you would usually get killed before 15 seconds were up :D
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browneyes
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Re: SOFLAM system

Post by browneyes »

that's really cool haha
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