Crashing when objective is captured.

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Fixious
Posts: 475
Joined: Sat Nov 09, 2013 12:42 am

Crashing when objective is captured.

Post by Fixious »

For some reason Tribes crashes whenever an objective is captured now. It seemed to happen after I installed a demodrop script, so I removed it but it still crashes. This is the message that pops up:

Image

My assert.log file has several of these in it:

========================================================================
FATAL: ..\..\..\engine\Dgfx\code\g_barray.cpp @ 369
GFXBitmapArray::read: missing bitmap 10 for Opening.pba
========================================================================
FATAL: ..\..\..\engine\Dgfx\code\g_bitmap.cpp @ 434
Dimensions MUST be powers of 2!
========================================================================

I can host a game and capture objectives without any issue. It only seems to happen on the Anni server.

:?
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DaJ4ck3L
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Re: Crashing when objective is captured.

Post by DaJ4ck3L »

It has to do with one of the drop ships. I forgot which one, but there is a line the mjhirez file that only has one number set in the variable.

$mj::hr[$mj::hr_max++] = "wolf_shipFfinal.png 256 256";

I think that it's this one.

And it's probably not server related, but map related.
Image
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Fixious
Posts: 475
Joined: Sat Nov 09, 2013 12:42 am

Re: Crashing when objective is captured.

Post by Fixious »

Yeah, this seems to only happen on certain maps. This one:

Image

And another one I can't remember the name of. It has desert terrain, dark night sky. Both bases are walled in, and a middle dropship with an obj in it. Might be Fort Randall, not sure though. Other maps with objectives seem to work fine so far.
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