[client development] Annihilation Hitmarker script

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S_hift
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[client development] Annihilation Hitmarker script

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browneyes
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Re: [client development] Annihilation Hitmarker script

Post by browneyes »

very cool
it reminds me of battle field.
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S_hift
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Re: [client development] Annihilation Hitmarker script

Post by S_hift »

well the idea came from call of duty. I came up with the idea a year ago to modernize tribes1

hit sounds are fine n dandy, but we need to modernize this game if we want to keep players.

I'll also work on variations so feel free to post your reticles here so I can build your custom hitmarker. Crow has already taken care of some of the scripting. However I may need a more dedicated individual to actually finish this project.

Crow if you can finish this with less than 40 lines of code, and make it configurable I will personally buy a headset with mic and TD with you guys all night on arghs.
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blankgirl
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Re: [client development] Annihilation Hitmarker script

Post by blankgirl »

I don't understand this. Does the red cross show up on the enemies body where you shot them?

Or is this voodoo?



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Erowid
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Re: [client development] Annihilation Hitmarker script

Post by Erowid »

I'm thinking that anytime you register a "hit" the crosshair would change. It should work with all weapons and flashbangs and stun grenades.
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SGT ROCK
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Re: [client development] Annihilation Hitmarker script

Post by SGT ROCK »

The small second one I've used for a long time now.. not sure I wanna do anything with it... just for show mostly. The other one with the rangefinder I couldn't get to work, why is that? I forget if the server didn't like it or if it just wouldn't work now.
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S_hift
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Re: [client development] Annihilation Hitmarker script

Post by S_hift »

Erowid wrote:I'm thinking that anytime you register a "hit" the crosshair would change. It should work with all weapons and flashbangs and stun grenades.

:bat:
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S_hift
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Re: [client development] Annihilation Hitmarker script

Post by S_hift »

the one with the range finder is a bit obnoxious... I'll trim it up and remove the black layer so you can use it.
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Here it is all cleaned up and more modern looking. I took a few of the range finder rails and added a bit of transparency to a few of the other lines so that it doesn't obscure vision while seeking targets n shit
Here it is all cleaned up and more modern looking. I took a few of the range finder rails and added a bit of transparency to a few of the other lines so that it doesn't obscure vision while seeking targets n shit
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DaJ4ck3L
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Re: [client development] Annihilation Hitmarker script

Post by DaJ4ck3L »

Call of Tribe
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S_hift
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Re: [client development] Annihilation Hitmarker script

Post by S_hift »

come on crow...
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