[November] Tribes Philosophy

justR
Posts: 382
Joined: Wed Jul 17, 2013 4:06 pm

Re: [November] Tribes Philosophy

Post by justR »

when I said "what was a good Shift map" I was not meaning maps you personally created, as you know I'm a big fan of most of those. I was pointing out maps that suit your skill/personality as far as what you like and dislike

so I'm gonna disregard your last post since I wasn't being passive-aggressive or talking about your maps you made
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Scarecrow{oz}
Posts: 76
Joined: Sat Apr 13, 2013 10:38 pm

Re: [November] Tribes Philosophy

Post by Scarecrow{oz} »

SGT ROCK wrote:One line of thinking might be, if you're leaving the game at "perfect and balanced" then why go farther than base. The answer is in the tweaks, weps, many variable play styles, speed of play and so very much more but it boils down to it's something new and different to add a little spice. Perhaps not permanently, it evolves with adding this and that or sometimes taking away this and that. Some may like the changes and some not... common thing. If there's more of a global player rejection of some aspect this carries a lot more weight. The "Suggestion" thread has worked well for that I think.
We should adhere to some principles if you wanna get Tribal.
1- Keep the core players interested and happy with the game/server
2- Do your best to welcome other tribes alums and help them adjust to the mod
3- Manage game disruptions ( including continual flaming/harassment )
4- Recruit new tribes players

Be fuckin happy you're still playing at all... in a game that's about 16 years old. Be happy that I can log on and take my problems out on you fucks in good games with fun players on an almost daily basis. TRIBES FUCK YEAH!

I'm SGT ROCK and i approved this message !
:drinkz:
Agree!
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DaJ4ck3L
Crow{OZ}
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Joined: Thu Jul 22, 2010 11:51 pm
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Re: [November] Tribes Philosophy

Post by DaJ4ck3L »

Scarecrow{oz} wrote:
SGT ROCK wrote:One line of thinking might be, if you're leaving the game at "perfect and balanced" then why go farther than base. The answer is in the tweaks, weps, many variable play styles, speed of play and so very much more but it boils down to it's something new and different to add a little spice. Perhaps not permanently, it evolves with adding this and that or sometimes taking away this and that. Some may like the changes and some not... common thing. If there's more of a global player rejection of some aspect this carries a lot more weight. The "Suggestion" thread has worked well for that I think.
We should adhere to some principles if you wanna get Tribal.
1- Keep the core players interested and happy with the game/server
2- Do your best to welcome other tribes alums and help them adjust to the mod
3- Manage game disruptions ( including continual flaming/harassment )
4- Recruit new tribes players

Be fuckin happy you're still playing at all... in a game that's about 16 years old. Be happy that I can log on and take my problems out on you fucks in good games with fun players on an almost daily basis. TRIBES FUCK YEAH!

I'm SGT ROCK and i approved this message !
:drinkz:
Agree!
:drinkz:
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