The vulcan spread makes it pretty balanced when compared to the other chainguns in my opinion. Why do you think it's overpowered?
I completely agree about the phase disrupter splash damage. There have been so many times where I am having a good fight with someone on the field until they shoot one badly placed shot with that weapon that hits the ground 30 meters away and somehow blows me away. The reload time is also obnoxiously long and ends up feeling glitchy when you can't switch weapons or end up not knowing if you already tried to or not. I would like to see less damage and less splash with a faster reload tried out.
I can't stress enough how much I hate chance in video games. Relying on a random chance takes away the ability for skill to come into play because it's taking the control out of the players hands and then leaving it to a roll of the dice. In annihilation I don't know when I am randomly going to drop the flag as a ghost, I don't know when I'm going to randomly get a good launch or a bad one from a jump pad, when I'm going to randomly assassinate someone or not, when my jailgun is going to jail the other person or myself, when a pussycat is going to detect me or not etc. Someone should've slapped Plasmatic for putting so many things in annihilation up to chance.Ninetails wrote:Increase "Touch to assassinate" rate please
The assassinate feature could easily be made into a weapon where you have to click to hit players with a simi fast fire rate and it would one hit lights, two hit mediums and take three to kill heavies. Shift has the right idea with the lance knife thing.