[Script] Big Bunny's dropper for 1.40

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S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

[Script] Big Bunny's dropper for 1.40

Post by S_hift »

Here is a dropper script for 1.40

No more moving your hand away from WASD or using the number keys.

Easy to use and easy to add deployables.

Installation: Open Dropper.zip Drag and drop into Tribes/config/modules

Thats it! Enjoy your new dropper script.

Code: Select all

//Annihilation Dropper 1.40

editActionMap( "playMap.sae" );
bindCommand( keyboard0, make, "z", TO, "dropper::next();" );
bindCommand( keyboard0, make, "x", TO, "dropper::prev();" );
bindCommand( keyboard0, make, "c", TO, "dropper::litter();" );

$dropper::list[ 0 ] = "Laser Turret";
$dropper::list[ 1 ] = "Motion Sensor";
$dropper::list[ 2 ] = "Deployable Platform";
$dropper::list[ 3 ] = "Jump Pad";
$dropper::list[ 4 ] = "Force Field";
$dropper::list[ 5 ] = "Force Field Door";
$dropper::list[ 6 ] = "Large Force Field Door";
$dropper::list[ 7 ] = "Large Force Field";
$dropper::list[ 8 ] = "Mobile Inventory";
$dropper::list[ 9 ] = "Nuclear Turret";
$dropper::list[ 10 ] = "Pulse Sensor";
$dropper::list[ 11 ] = "Blast Wall";
$dropper::list[ 12 ] = "Flame Turret";

$dropper::current = 0;
$dropper::max = 12;

function dropper::litter() {
       %id = getItemType( $dropper::list[$dropper::current] );
       if ( %id < 0 ) {
               remoteBP( 2048, "<jc><f1>Invalid dropper item: <f2>" @ $dropper::list[$dropper::current], 2 );
               return;
       }
       remoteBP( 2048, "<jc><f1>Dropper current item is: <f2>" @ $dropper::list[$dropper::current], 2 );
       for ( %i = 0; %i < 3; %i++ ) {
               remoteEval( 2048, buyItem, %id );
               remoteEval( 2048, dropItem, %id );
       }
}

function dropper::next() {
       $dropper::current++;
       if ( $dropper::current > $dropper::max )
               $dropper::current = 0;
       remoteBP( 2048, "<jc><f1>Dropping: <f2>" @ $dropper::list[$dropper::current], 2 );
}

function dropper::prev() {
       $dropper::current--;
       if ( $dropper::current < 0 )
               $dropper::current = $dropper::max;
       remoteBP( 2048, "<jc><f1>Dropping: <f2>" @ $dropper::list[$dropper::current], 2 );
}



DOWNLOAD LINK
dropper.zip
(659 Bytes) Downloaded 90 times
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User avatar
DaJ4ck3L
Crow{OZ}
Posts: 3375
Joined: Thu Jul 22, 2010 11:51 pm
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Re: Big Bunny's dropper for 1.40

Post by DaJ4ck3L »

the cool thing about binds in 1.4, is you can add them to the bind menu in options.

Code: Select all

function Dropper::addBindsToMenu() after GameBinds::Init
{
	GameBinds::SetMapNoClearBinds( "playMap.sae" );
	GameBinds::addBindCommand( "Dropper Next", "dropper::next();" );
	GameBinds::addBindCommand( "Dropper Prev", "dropper::prev();" );
	GameBinds::addBindCommand( "Dropper Litter", "dropper::litter();" );
}
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User avatar
Wise Man
Posts: 87
Joined: Mon Dec 26, 2011 11:37 am

Re: Big Bunny's dropper for 1.40

Post by Wise Man »

Oh...ehmm... geee

LOL ... please understand how much terror I can cause with this and troll detpacks xD
User avatar
S_hift
Posts: 1963
Joined: Fri Dec 23, 2011 1:42 pm

Re: Big Bunny's dropper for 1.40

Post by S_hift »

DaJ4ck3L wrote:the cool thing about binds in 1.4, is you can add them to the bind menu in options.

Code: Select all

function Dropper::addBindsToMenu() after GameBinds::Init
{
	GameBinds::SetMapNoClearBinds( "playMap.sae" );
	GameBinds::addBindCommand( "Dropper Next", "dropper::next();" );
	GameBinds::addBindCommand( "Dropper Prev", "dropper::prev();" );
	GameBinds::addBindCommand( "Dropper Litter", "dropper::litter();" );
}
Nice! Could you edit the code in my post so I can update the script? Not sure exactly where to put these lines



Edit: and yes you COULD spam det packs with this, but thats why you are wise man not gay man.
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DaJ4ck3L
Crow{OZ}
Posts: 3375
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Re: Big Bunny's dropper for 1.40

Post by DaJ4ck3L »

Wise Man wrote:Oh...ehmm... geee

LOL ... please understand how much terror I can cause with this and troll detpacks xD
not as much as you idiot. that guy is a fucking genius sometimes with the tactics he uses.
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Wise Man
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Joined: Mon Dec 26, 2011 11:37 am

Re: Big Bunny's dropper for 1.40

Post by Wise Man »

I really don't think you understand crow. ^_^ I usually don't have any trouble getting someone to build a skybase for me or with me...rain the troll packs for minutes before the enemy even know what hit them. I have minions to do my biddings. You can't beat that strategy! :D
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DaJ4ck3L
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Re: Big Bunny's dropper for 1.40

Post by DaJ4ck3L »

hmmmmm, in tactics alone i think you idiot still wins. he was raining trololol packs in seconds the other day. literally wiped the whole defense on CC. within 5 seconds he had something like 10-15 det packs already on the ground within a 50 meter radius from the center. it was the first ive felt like i saw raining det packs.
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Wise Man
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Re: Big Bunny's dropper for 1.40

Post by Wise Man »

I wonder why he's never been able to do that to my base :bdance:

Any supreme tactician should be able to beat the old wise fart... :tease:
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Erowid
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Re: Big Bunny's dropper for 1.40

Post by Erowid »

Speed conquers all.
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DaJ4ck3L
Crow{OZ}
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Re: Big Bunny's dropper for 1.40

Post by DaJ4ck3L »

this is true.
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